淡江大學機構典藏:Search Results
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 64185/96959 (66%)
Visitors : 11856603      Online Users : 6085
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version

    Category

    Loading community tree, please wait....

    Author

    Loading author tree, please wait.....

    Year

    Loading year class tree, please wait....

    Results 5451-5460 of 13720.

    previous537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 next    View [10|25|50] records per page
    [ Search items with full text(s)| Search all items]     Sort results by Order

    5451數位遊戲式APP對中學體育班學習成效評估 : 以高中物理力學篇為例

    吳慧葳; Wu, Hui-Wei2015
    [Graduate Institute & Department of Educational Technology ] Thesis
    . This study utilized Newton Rabbit and Super Balance (Game-based APP) developed by Shyu & Chou (2012) as learning tools to explore whether it could

    5452網路視覺藝術創造思考多媒體教材之設計本位研究

    高偉恩; Kao, Wei-En2015
    [Graduate Institute & Department of Educational Technology ] Thesis
    . The perspective of this study is based on teaching strategies to promote creative thinking, the content of visual arts, and the diversity of Internet

    5453品德教育教學模式融入國中綜合活動之課程設計研究

    顏佳雯; Yen, Chia-Wen2015
    [Graduate Institute & Department of Educational Technology ] Thesis
    , this study used the Survey of Character Education Core Values and Behavior Principles of the Ministry of Education as the research tool to discuss

    5454同儕互評導入國中八年級數位作品製作之成效探討

    葉靜秋; Yeh, Ching-Chiu2015
    [Graduate Institute & Department of Educational Technology ] Thesis
    of this study is to investigate the impact of peer assessment on the 8th grades students’ self-efficacy on digital production and the quality

    5455翻轉教室教學模式導入國小資訊課程對批判性思考能力之影響

    項志偉; Hsiang, Chih-Wei2015
    [Graduate Institute & Department of Educational Technology ] Thesis
    in preparingstudents to be active participants in their own learning. The purposes of this study were to examine the influences of flipped-classroom teaching

    5456拍攝校園紀錄片輔助國小社團教學之行動研究 : 以國小體育性社團為例

    李幸儒; Li, Hsing-Ju2015
    [Graduate Institute & Department of Educational Technology ] Thesis
    statements are the purpose of this study: (A) Understanding the teaching and learning requirements of the sport team in the elementary school

    5457文化創意商品的未來圖像 : 以消費者情緒的角度探討

    陳俞伶; Chen, Yu-Ling2015
    [Master's Program, Graduate Institute of Futures Studies] Thesis
    淡江大學未來學研究所碩士班 陳瑞貴 陳俞伶 Chen, Yu-Ling 文化創意商品的未來圖像 : 以消費者情緒的角度探討 The future images of the cultural creative industry : a study on the perspective

    5458預測策略運用在國小一年級閱讀教學之行動研究

    吳惠敏; Wu, Huei-Min2015
    [Master's Program, Graduate Institute of Curriculum and Instruction] Thesis
    長 一、研究者從行動研究的歷程中獲致專業的成長與收穫。 二、研究者從行動研究的歷程中提升自我反思的能力。 This study aims to explore the process and the effects of the application of prediction

    5459協同學習對於國中生國語文學習動機及成效影響之研究

    蕭秀琴; Hsiao, Hsiu-Chin2015
    [Master's Program, Graduate Institute of Curriculum and Instruction] Thesis
    . The researcher expected this could stimulate students’ learning motivation and ability. This study adopted the pretest-posttest nonequivalent group design

    5460網路服飾品牌形象對顧客滿意度與忠誠度之影響 : 以人格特質為干擾變數

    吳宗翰; Wu, Tsung-Han2015
    [Graduate Institute & Department of International Business] Thesis
    on customer satisfaction and loyalty of clothing online brands – personality traits as moderator. The research method uses random sampling study


    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - Feedback