分散式交互模擬網路技術是以一種分散式的架構來建立於一個時間與空間一致性的虛擬世界,使得聯結在此系統上散居各地的所有飛行模擬器可以共同來進行逼真的模擬實兵演習,絲毫不受相隔距離的影響。 在此篇論文中將提出一套以個人電腦為工作平台的DIS網路飛行模擬器系統架構,使得依照此系統架構所製造的飛行模擬器可以輕易地與網路上其他種類的模擬器『交談』,來建立一個在網路上的虛擬戰場。而本篇論文所提出的DIS網路飛行模擬器的雛型已經在 淡江大學 的資訊工程學系實驗室內製作完成。根據我們所製作之模擬器雛型的實驗結果,我們驗證了本篇論文所提出的飛行模擬器系統架構是個相當有效率的電腦架構。 DIS is a technique for design a time and space coherent synthetic world environment by linking the interactive, free play activities of people in an operational exercise. This synthetic environment is created through real-time exchange of data units among distributed, computationally autonomous simulation applications in the form of simulations, simulators, and instrumented equipment through standard computer communicative services. In this paper, an infrastructure and architecture of a DIS flight simulator environment is present. While most researches on the flight simulator are focus on the expensive workstation, the proposed infrastructure is aimed to realized the system by distributed personal computers. To verify the efficiency of this proposed infrastructure, a PC-based simulation environment was implemented in Department of Computer Science and Information Engineering, Tamkang University. Our system effectively demonstrates the architecture of the DIS flight simulator proposed in this paper is realistic and its performance is acceptable.