淡江大學機構典藏:Item 987654321/95763
English  |  正體中文  |  简体中文  |  全文笔数/总笔数 : 62822/95882 (66%)
造访人次 : 4014036      在线人数 : 843
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻


    jsp.display-item.identifier=請使用永久網址來引用或連結此文件: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/95763


    题名: Study of the Avatar Migration Problem on the Networked Virtual Environment
    作者: Huang, Jiung-Yao;Huei, Lin;Du, Yi-Chang
    贡献者: 淡江大學資訊工程學系;淡江大學資訊創新與科技學系
    关键词: 網路虛擬環境;化身轉移;使用者互動範圍;資源管理;可延展性;Networked Virtual Environment;Avatar Migration;Area Of Interest;Resource Management;Scalability
    日期: 2002-06
    上传时间: 2014-02-13
    摘要: Networked virtual environment (NVE) is a study of the interaction among graphically distributive simultaneous participants of the same virtual world. Different researches have been proposed in the recent years to achieve such a goal. Scalability and resource management are two important research issues to increase the number of simultaneous participants. Furthermore, the multiple-server system to reduce system overhead for NVE is a common approach for the scalability issue, and Area-Of-Interest (AOI) to reduce network bandwidth consumption is the technique for the resource management issue. This paper presents an issue that is often raised for the NVE which is constructed by the multiple-server approach with the spatial AOI technique. The spatial AOI technique requires the virtual world to be partitioned into regions which are respectively managed by different servers. When an avatar locomotes inside the virtual world, it may pass the boundary and move into another region which is managed by another server. When this situation occurs, the client site may perceive inconsistent visual effect due to different contents in these two servers. We refer this situation as the avatar migration problem. This paper proposed a mechanism to solve this issue. This mechanism is based upon the mathematical model of spatial AOI presented in this paper. The message filter function for interest management is then given with the mathematical proof for its correctness and generalization. Significantly, the proposed interest management is the first mathematical model for the spatial AOI researches. Finally, an illustrative implementation with the interleaved squaring AOI technique is discussed.
    關聯: 2002年電腦繪圖研討會論文集=Pcoceedings of 2002 Computer Graphics Workshop,9頁
    显示于类别:[資訊創新與科技學系] 會議論文
    [資訊工程學系暨研究所] 會議論文

    文件中的档案:

    档案 描述 大小格式浏览次数
    Study of the Avatar Migration Problem on the Networked Virtual Environment_英文摘要.docx摘要19KbMicrosoft Word197检视/开启
    Study of the Avatar Migration Problem on the Networked Virtual Environment_西文摘要.docx摘要14KbMicrosoft Word180检视/开启

    在機構典藏中所有的数据项都受到原著作权保护.

    TAIR相关文章

    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - 回馈