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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/94548

    Title: 以敲擊為輸入方式之人機介面設計
    Other Titles: Using knock as input method for designing the human computer interface
    Authors: 陳奐侖;Chen, Huan-Lun
    Contributors: 淡江大學電機工程學系碩士班
    周建興;Chou, Chien-Hsing
    Keywords: 震動;人機介面;knock;Human Computer Interface
    Date: 2013
    Issue Date: 2014-01-23 14:45:33 (UTC+8)
    Abstract: 希望設計一道兼顧安全又可不需攜帶鑰匙的門鎖。在設計門鎖上,希望打破傳統的鑰匙鎖的機制但又希望有別於數字密碼鎖的方式,而選擇類似目前手機常用的圖形鎖的方式,修改滑動解鎖過於難使用於門板上,而圖形鎖也可以修改為許多不同方式的密碼。
    We want to design a safe door lock without a key.In the design of the door, hoping to break the traditional key lock ,but different digital code lock, the choice of a similar pattern lock and you can modify the pattern lock password.
    We propose a system that uses percussion to solve door lock,and sensing data analysis and algorithms for computing,reached percussion point position and an unlocked position graphics.Using six vibrating device to locate percussion obtain six-dimensional data,and do the KNN to obtain the closest point to define the scope of the classification of percussion, to make graphics unlocked.
    In order to understand the accuracy of the system,we take a lot of graphics to do the test:
    1.The correct rate of a single circle.
    2.The correct rate of a plurality of circular, a plurality of circular cross-interference.
    3.The correct rate of linear.
    4.The correct rate of circle border.

    System processes:
    1.Users can draw graphics on the door, and knock-defined password area.
    2.Computing knock data to make classifications, definitions unlock pattern position.
    3.Unlocked, knock defined area, to see if the data is imported to the correct classification.
    Appears in Collections:[電機工程學系暨研究所] 學位論文

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