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    題名: 建築空間生成之運算 : 以序列、規則、與演算法為例
    其他題名: Generating architectual spaces through series, rule and generative algorithm
    作者: 蔡泓剛;Tsai, Hung-Kang
    貢獻者: 淡江大學建築學系碩士班
    陳珍誠;Chen, Chen-Cheng
    關鍵詞: 空間生成;規則;異規;演算法;參數化設計;數位製造;Generations of Space;Rule;Informal Rule;Algorithm;Parametric Design;Digital Fabrication
    日期: 2013
    上傳時間: 2014-01-23 14:24:29 (UTC+8)
    摘要:   傳統建築設計的操作中,常以腦中抽象式的三維構想為基礎,經由尺規繪圖的方式轉換至二維圖面呈現。而數位科技的快速發展下,設計構想也由二維圖面的規範中解放,開始轉換為三維的電腦模型呈現。藉由這些數位資訊的激發,設計者不再只是將電腦軟體、數位製造當做單純構想呈現的工具,更思考透過數位思維操作建築的設計方法。本論文透過簡單的規則制定,以參數化操作與電腦模擬的方式,嘗試創造一種建築空間生成的設計方法。

      本研究共分為兩大部分操作,第一部分提出規則、異規與演算法三個操作方向,創造出十四種不同形態的立體模型。第一項「規則」以伊東豐雄所設計的蛇形藝廊館的設計方法為出發點,發展延伸出層次、旋轉、位移、交疊與相切等五種規則。第二項以結構設計師瑟希爾.包曼所提出的「異規」異規發想,衍生成迷宮、生成線、編織與選取等四種不同的設計操作。第三項則透過北京國家游泳中心水立方的皮層結構為例,藉由參數化軟體Grasshopper的元件與插件功能,提出Delaunay、Voronoi、Quad Tree、Substrate、Flowr與L-System六種「演算法」生成立面紋理。

      The traditional architectural-design often starts with the basic of cerebral abstraction in three-dimensional concept, and converts with the plotting of straightedge construction in two-dimensional drafting. As the volatile evolution of digital technology trending toward a new generation, the design idea has been liberated from confinement of 2D drawings and presented in 3D computational models. By the stimulation of digital information, the computer software and digital fabrication are no longer aimed as a simple tool for concept illustration, but a chance of digital cognition in architectural design operation even further. A simple rulemaking combined with parameterization and computational simulation in this research reveals an ambitious attempt in creating new method of spatial generation.

      The study has managed in two periods. The application in the former section of three oriented manner including rule, informal rule, and algorithm has created 14 different forms of solid models. The ”rule” which presents the first mode, develops from the design approach of Toyo Ito’s Serpentine Gallery Pavilion(Toyo Ito), and extends to five rules including Layer, Rotation, Displacement, Overlap and Tangent. The second mode in which the composition of four manners including Labyrinth, Generating Line, Interlacement and Extraction, generates from Cecil Balmond’s “Informal”. The third mode introduces the cortex structure of Beijing National Aquatics Center into the functionality of parameterization element and plug-in in Grasshopper, thus the method of generating the facade pattern could be specified with six “algorithms”-- Delaunay, Voronoi, Quad Tree, Substrate, Flowl and L-system.
      The second period starts out with the development of facade pattern to relate to a 2.5-dimensional design strategy, and extends in both vertical and horizontal directions with three types of experimentations that makes the 3D-spatial generation a real possibility. For a start, the operation objects in first period are substituted for 3D modes, forming a plurality of partition walls according to cutting surfaces which domain by geometry and three-dimensional points in the space. Through setting points and circulations in the internal space, the selected partition walls could be cut out for openings and set up some divisions and connections. An attempt at space generation in two dimensions are proceeded in multiple design of which horizontal and vertical spaces are generated by previous operation mode.

      Architectural design is generally derived from the notion of site, requirement, function, and designer’s ideas. By adding a new touch of a simple rule, space and route, this thesis shows an endeavor of thinking outside the box of architectural design which has usually resulted in limitations in the past practice. This design approach could responds to different circulations, rules and appearances, thus creates a variety of facade texture and spatial form; and furthermore, retains the possibility of manual operation.
    顯示於類別:[建築學系暨研究所] 學位論文


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