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    題名: 形態發生計算之建築設計應用
    其他題名: Exploration on morphogenesis computation in architecture
    作者: 張世麒;Chang, Shih-Chi
    貢獻者: 淡江大學建築學系碩士班
    陳珍誠
    關鍵詞: 形態學;面域分割;時間基礎;過程基礎;規則;複雜性;Morphogenesis;Sub-Division;Time-Based;Process-Based;rules;Complexity
    日期: 2013
    上傳時間: 2014-01-23 14:23:37 (UTC+8)
    摘要: 本研究以形態運算為基礎,探討在歷時性的運算過程中,基本形態不斷繁衍出更複雜的形體。分別由生物學與設計運算兩個領域當中找尋簡單的規則,透過遞規的運算衍生出複雜性,進而以面域分割(Sub-division)原理討論電腦運算在形態上的生成變異。研究後期進一步探討數位時代關於設計的裝飾性,以基本形變規則做為疊代運算的基礎,進而產生複雜且不可預測的形態。

    本研究分為兩大部分,第一部份嘗試探討形態學發生的基本運算原理,首先以點與線為基礎進行討論,分別以路徑軌跡、重力場、細胞自動機與智能行為演算法等規則做為形態生成的依據。第二部份則是以面與體為運算因子,使用面域分割原理分別對於曲面與量體做碎形處理,在每一次疊代中給予不同條件下,些微的規則差異將導致最終生成形態的顯著差異。本研究最後以柱式做為形態計算的依據,透過不同運算規則的運用與組合來探討形態生成變化的可能性。本研究中對於數位工具的使用分為兩大類:ISOSurface與面域分割;ISOSurface是以點為基礎,透過點順序的安排進而形構成面;面域分割則是以面為根本形狀,取其控制點加以位移導致面的形變。

    研究過程討論在每次疊代運算時置入或替換不同的規則,進而產生不可逆的形變運算結果,期待在相同的初始條件下因規則的變異進而衍生出千變萬化的可能。希望以此概念設計為出發點,進而在未來建築設計領域上產生新的發展方向,並期許銜接數位設計在虛擬與實務應用之間的距離。
    Based on morphological computations, this study explores the productions of complex form from basic patterns during the process of time-based computations. By seeking simple rules from the domains of biology and design computation, and through recursive operations to derive complexities, the study uses the surface subdivision principle to discuss the morphological variations produced by computer generations. The latter part of the study further examines the decoration of designs of the digital era, using basic geometric transformation rules as the basis for iterative computations to produce complex and unpredictable patterns.

    This study is divided into two parts. The first part attempts to explore the fundamental principles of morphogenesis. Initially using points and lines as the basis for discussion, rules such as those in path trajectory, gravitational field, cellular automata and intelligent behavior algorithms are then applied for morphogenesis. The second part uses surfaces and s as the computational factors and the principle of surface subdivision to conduct fractal processing on curved surfaces and volumes. By applying different conditions at each iterative step, slight variations in rules would cause significant differences in the final patterns generated. Finally, this study uses the column form as the basis for morphological computations, to explore the possibility of morphogenesis alterations via different applications and combinations of computational rules. This study categorizes the use of digital tools into two major groups: ISO-Surface and surface subdivision. While ISO-Surface is point-based and constructs surfaces through sequential arrangements of points, surface subdivision uses surfaces as the basic forms and achieves surface transformations by selecting and moving the control points.

    Placement or replacement of different rules at each iterative computation is discussed in the study to produce irreversible results of morphological computations, and to derive possibilities with the same initial conditions but varying rules. Using such a conceptual design as the starting point, it anticipates to set new developments in the domain of architectural designs in the future, and to bridge the gap between virtual and practical applications of digital designs.
    顯示於類別:[建築學系暨研究所] 學位論文

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