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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/94345

    Title: 形態發生計算之建築設計應用
    Other Titles: Exploration on morphogenesis computation in architecture
    Authors: 張世麒;Chang, Shih-Chi
    Contributors: 淡江大學建築學系碩士班
    Keywords: 形態學;面域分割;時間基礎;過程基礎;規則;複雜性;Morphogenesis;Sub-Division;Time-Based;Process-Based;rules;Complexity
    Date: 2013
    Issue Date: 2014-01-23 14:23:37 (UTC+8)
    Abstract: 本研究以形態運算為基礎,探討在歷時性的運算過程中,基本形態不斷繁衍出更複雜的形體。分別由生物學與設計運算兩個領域當中找尋簡單的規則,透過遞規的運算衍生出複雜性,進而以面域分割(Sub-division)原理討論電腦運算在形態上的生成變異。研究後期進一步探討數位時代關於設計的裝飾性,以基本形變規則做為疊代運算的基礎,進而產生複雜且不可預測的形態。


    Based on morphological computations, this study explores the productions of complex form from basic patterns during the process of time-based computations. By seeking simple rules from the domains of biology and design computation, and through recursive operations to derive complexities, the study uses the surface subdivision principle to discuss the morphological variations produced by computer generations. The latter part of the study further examines the decoration of designs of the digital era, using basic geometric transformation rules as the basis for iterative computations to produce complex and unpredictable patterns.

    This study is divided into two parts. The first part attempts to explore the fundamental principles of morphogenesis. Initially using points and lines as the basis for discussion, rules such as those in path trajectory, gravitational field, cellular automata and intelligent behavior algorithms are then applied for morphogenesis. The second part uses surfaces and s as the computational factors and the principle of surface subdivision to conduct fractal processing on curved surfaces and volumes. By applying different conditions at each iterative step, slight variations in rules would cause significant differences in the final patterns generated. Finally, this study uses the column form as the basis for morphological computations, to explore the possibility of morphogenesis alterations via different applications and combinations of computational rules. This study categorizes the use of digital tools into two major groups: ISO-Surface and surface subdivision. While ISO-Surface is point-based and constructs surfaces through sequential arrangements of points, surface subdivision uses surfaces as the basic forms and achieves surface transformations by selecting and moving the control points.

    Placement or replacement of different rules at each iterative computation is discussed in the study to produce irreversible results of morphological computations, and to derive possibilities with the same initial conditions but varying rules. Using such a conceptual design as the starting point, it anticipates to set new developments in the domain of architectural designs in the future, and to bridge the gap between virtual and practical applications of digital designs.
    Appears in Collections:[建築學系暨研究所] 學位論文

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