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    Showing items 1-50 of 507. (11 Page(s) Totally)
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    DateTitleAuthors
    2024-03 荒野獨處經驗對山野活動課程參與者體驗價值之影響 Huang, Ku-chen; Ku, Ta-wei
    2023-11-30 Dynamically improving students' learning performance with the awareness of their engagement and performance based on PE chat Kuo, Chin-Hwa; Chung, Chih-Hung
    2023-04 數位教材品質檢核指標之建立──以沉浸式虛擬實境教材為例 郭盈芝; 徐新逸
    2023-03-27 Exploring the Predictors of Teacher Well-Being: An Analysis of Teacher Training Preparedness, Autonomy, and Workload Pan, Hui-Ling Wendy; Chung, chih-hung;
    2023-03 Games Applied to Vocabulary Learning: A Bibliometric Analysis on Two Decades of Research Chang, Chiung-sui
    2023-02 Sequential research exploring the effects of ways, timings and modes of using an IRS to facilitate learning in higher education Wang, Y. H.
    2023-01-05 Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis Chung, Chih-Hung; Pan, Hui-Ling Wendy
    2022-12-12 The Antecedents of University Students’E-Learning Outcome under the COVID-19 Pandemic: Multiple Mediation Structural Path Comparison Kuo, Yen-Ku; Kuo, Tsung-Hsien;
    2022-10-28 A Crop Harvest Time Prediction Model for Better Sustainability, Integrating Feature Selection and Artificial Intelligence Methods Chung, Chih-hung
    2022-10-21 Exploring College Students' Deeper Learning Perceptions in the Blended Learning Environment: Scale Development, Validation, and Experimental Comparison Dan-Dan, Shen; Chiung-Sui Chang
    2022-08-31 國中老師實施緊急同步遠距教學教育訓練之現況與需求調查 吳卓學; 徐新逸
    2022-04 學習支援與學生學業表現之關聯性分析:以淡江大學為例 邱秋雲; 何俐安;
    2022-01-03 Online 3D gamification for teaching a human resource development course chih-hung chung; You-Yin Lin
    2021-12-31 國小學童使用水資源 VR 遊戲之研發與推廣 徐新逸; 何品萱
    2021-12-20 Leisure Satisfaction Influences Learning Performance Among Community College Students Yen-Ku Kuo; Jiun-Hao Wang;
    2021-12-10 A Preliminary Study on the Online Maker Course of Interactive Technology Lighting Artcraft Design during the COVID-19 Pandemic: Observation of Course Activity Approach. Yi-Lung, Lin; Chia-Ling, Chang;
    2021-12-10 A Preliminary Study on Scientometrics Analysis Using Information Visualization in Recommender System Field Chia-Ling, Chang; Tzu-Lan, Tseng;
    2021-12-01 後設認知策略對學習障礙學生數學解題成效及歷程表現之初探 黃雅鈴; 張瓊穗
    2021-08-31 Effect of time constraint in exploring spatial differences with balanced allocation of performance factors in a redrawn mental rotation test Hi-Lian Jeng; Yi-Lung Lin
    2021-06-01 Bi-objective differentiated supply chain service model for pizza delivery taking customer preference on price, due time, and overdue fine into consideration Liu, Shu-Chu; Wen, Hsien-Yin;
    2021-06 BI-OBJECTIVE DIFFERENTIATED SUPPLY CHAIN SERVICE MODEL FOR PIZZA DELIVERY TAKING CUSTOMER PREFERENCE ON PRICE, DUE TIME, AND OVERDUE FINE INTO CONSIDERATION Chung, Chih-hung
    2021-03-25 Evaluation of an Inquiry-Based Virtual Lab for Junior High School Science Classes Lai, Ting-Ling; Lin, You-Sheng;
    2021-03-18 Exploring the effects of using various designs of game-based materials on music learning Wang, Yi-Hsuan
    2021-02-25 Integrating modified WebQuest activities for programming learning Yi-Hsuan Wang
    2020-12-31 Could a mobile-assisted learning system support a flipped classroom for classical Chinese learning? 王怡萱; 余佳蓁
    2020-08-31 1111Could a mobile-assisted learning system support a flipped classroom for classical Chinese learning? 王怡萱
    2020-08-31 建構虛擬實境教材品質確保之評估指標 徐新逸; 郭盈芝
    2020-08-31 探究應用擴增實境輔助國文寫作教學之模式 王怡萱
    2020-07 Using augmented reality to support a software editing course for college students. Yi Hsuan Wang
    2020-06-27 Influence of problem-based learning games on effective computer programming learning in higher education Chang, Chiung-Sui; Chung, Chih-Hung;
    2020-06-27 Influence of problem-based learning games on effective computer programming learning in higher education Chang, Chiung-Sui; Chung, Chih-Hung;
    2020-04 Exploring the learning effectiveness of financial literacy from the microworld perspective: Evidence from the simulated transactional interactive concurrent system Chiung-Wen Liu; Li-An Ho;
    2019-12-04 Using augmented reality to support a software editing course for college students Wang, Yi-Hsuan
    2019-12-01 從微世界觀點探討金融素養-以期貨知識向度為例 闕廷諭; 劉瓊文;
    2019-12 運用IPAD呈現圖片提示介入智能障礙學生技能學習之個案研究 吳純榕; 張瓊穗
    2019-10 虛擬實境融入合作學習策略提升 國一學生生物科學習成效與學習滿意度之研究 蔡卉咨; 張瓊穗
    2019-10 Design and Development of Cloud Learning Tool for English Sentence Patterns Ching-Fan Chen
    2019-09 From the view of customer orientation to explore the adaptive learning- Taking the “adaptive learning” as an example Liu, Chiung-Wen; Chueh, Ting-Yu;
    2019-06-30 大學教師學習社群知識分享影響因素之研究 何俐安; 宋鴻燕
    2019-06 實務社群於大學校園的應用 何俐安; 邱秋雲
    2019-05-29 An Exploratory Cross-Cultural Study: Fathers’ Early Involvement with Infants Chia Jung Yeh; Sharon Ballard;
    2019-05 透過分散性領導經營教師專業學習社群-以國小資訊科技教學社群為例 劉瓊文; 闕廷諭;
    2019-04 Students' Acceptance of Gamification in Higher Education Chih-Hung Chung; Chunyi Shen;
    2019-04 Students' Acceptance of Gamification in Higher Education Chih-Hung Chung; Chunyi Shen;
    2019-03 政策倡導聯盟架構分析我國國民小學小校整併政策之研究 戴雲卿; 劉瓊文;
    2019-02-15 Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students. Wang, Yi Hsuan
    2019-02-07 Text Mining for Human Resources Competencies: Taiwan example Chih-Hung Chung; Lu-Jia Chen
    2018-11-13 The Global Leadership Capacity Wheel: Comparing HRD leadership literature with research from global and indigenous leadership John R. Turner; Rose Baker;
    2018-11 臺灣推動公務人員數位學習研究文獻綜整與回顧 張瓊穗; 汪定慧
    2018-11 應用合作學習影響高職學生數學學習成就之行動研究 吳淑如; 顧大維

    Showing items 1-50 of 507. (11 Page(s) Totally)
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