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    Showing items 131-140 of 507. (51 Page(s) Totally)
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    DateTitleAuthors
    2010-12 Student satisfaction and self-efficacy in a cooperative robotics course Liu, Eric Zhi Feng; Lin, Chun Hung;
    2019-04 Students' Acceptance of Gamification in Higher Education Chih-Hung Chung; Chunyi Shen;
    2013-07 A STUDY OF THE METACOGNITION PERFORMANCE IN ONLINE INQUIRY LEARNING Huang, Ya-Ping; Chang, Chiung-Sui
    1995-09 Supporting network based learning environments : Performance monitoring by causal modeling Chiu, Chao-chang; Jih, Huey-ching Janice;
    2012-10-24 Systemic Evaluation to Enhance the Quality Of E-Learning Courseware: the Example of Epprobate Reinhardt, Rolf; Ossiannilsson, Ebba LU;
    2015-03-01 Testing the Effect of Mnemonic Strategy Embedded in Digital Game Weng, Hung-Jen; Chang, Dian-Fu;
    2019-02-07 Text Mining for Human Resources Competencies: Taiwan example Chih-Hung Chung; Lu-Jia Chen
    2009 The antecedents of e-learning outcome: An examination of system quality, technology readiness and learning behavior Ho, Li-An; Ho, Li-An
    2022-12-12 The Antecedents of University Students’E-Learning Outcome under the COVID-19 Pandemic: Multiple Mediation Structural Path Comparison Kuo, Yen-Ku; Kuo, Tsung-Hsien;
    2006-11 The Design and Evaluation of Virtual Situation Role-Playing Learning Game (VSRPG)- Legend of Shannon 施如齡; Shih, Ju-ling;

    Showing items 131-140 of 507. (51 Page(s) Totally)
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