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荒野獨處經驗對山野活動課程參與者體驗價值之影響
Games Applied to Vocabulary Learnin...
Dynamically improving students' lea...
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BI-OBJECTIVE DIFFERENTIATED SUPPLY ...
Could a mobile-assisted learning sy...
數位教材品質檢核指標之建立──以沉浸式虛擬實境教材為例
Exploring College Students' Deeper ...
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2024-03
荒野獨處經驗對山野活動課程參與者體驗價值之影響
Huang, Ku-chen
;
Ku, Ta-wei
2023-11-30
Dynamically improving students' learning performance with the awareness of their engagement and performance based on PE chat
Kuo, Chin-Hwa
;
Chung, Chih-Hung
2023-04
數位教材品質檢核指標之建立──以沉浸式虛擬實境教材為例
郭盈芝
;
徐新逸
2023-03-27
Exploring the Predictors of Teacher Well-Being: An Analysis of Teacher Training Preparedness, Autonomy, and Workload
Pan, Hui-Ling Wendy
;
Chung, chih-hung
;
Lin, Yi-Chun
2023-03
Games Applied to Vocabulary Learning: A Bibliometric Analysis on Two Decades of Research
Chang, Chiung-sui
2023-02
Sequential research exploring the effects of ways, timings and modes of using an IRS to facilitate learning in higher education
Wang, Y. H.
2023-01-05
Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis
Chung, Chih-Hung
;
Pan, Hui-Ling Wendy
2022-12-12
The Antecedents of University Students’E-Learning Outcome under the COVID-19 Pandemic: Multiple Mediation Structural Path Comparison
Kuo, Yen-Ku
;
Kuo, Tsung-Hsien
;
Wang, Jiun-Hao
;
Ho, Li-An
2022-10-28
A Crop Harvest Time Prediction Model for Better Sustainability, Integrating Feature Selection and Artificial Intelligence Methods
Chung, Chih-hung
2022-10-21
Exploring College Students' Deeper Learning Perceptions in the Blended Learning Environment: Scale Development, Validation, and Experimental Comparison
Dan-Dan, Shen
;
Chiung-Sui Chang
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