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荒野獨處經驗對山野活動課程參與者體驗價值之影響
Games Applied to Vocabulary Learnin...
Dynamically improving students' lea...
A Crop Harvest Time Prediction Mode...
BI-OBJECTIVE DIFFERENTIATED SUPPLY ...
Could a mobile-assisted learning sy...
數位教材品質檢核指標之建立──以沉浸式虛擬實境教材為例
Exploring College Students' Deeper ...
國中老師實施緊急同步遠距教學教育訓練之現況與需求調查
國小學童使用水資源 VR 遊戲之研發與推廣
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顯示項目1-25 / 507. (共21頁)
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題名
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2024-03
荒野獨處經驗對山野活動課程參與者體驗價值之影響
Huang, Ku-chen
;
Ku, Ta-wei
2023-11-30
Dynamically improving students' learning performance with the awareness of their engagement and performance based on PE chat
Kuo, Chin-Hwa
;
Chung, Chih-Hung
2023-04
數位教材品質檢核指標之建立──以沉浸式虛擬實境教材為例
郭盈芝
;
徐新逸
2023-03-27
Exploring the Predictors of Teacher Well-Being: An Analysis of Teacher Training Preparedness, Autonomy, and Workload
Pan, Hui-Ling Wendy
;
Chung, chih-hung
;
Lin, Yi-Chun
2023-03
Games Applied to Vocabulary Learning: A Bibliometric Analysis on Two Decades of Research
Chang, Chiung-sui
2023-02
Sequential research exploring the effects of ways, timings and modes of using an IRS to facilitate learning in higher education
Wang, Y. H.
2023-01-05
Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis
Chung, Chih-Hung
;
Pan, Hui-Ling Wendy
2022-12-12
The Antecedents of University Students’E-Learning Outcome under the COVID-19 Pandemic: Multiple Mediation Structural Path Comparison
Kuo, Yen-Ku
;
Kuo, Tsung-Hsien
;
Wang, Jiun-Hao
;
Ho, Li-An
2022-10-28
A Crop Harvest Time Prediction Model for Better Sustainability, Integrating Feature Selection and Artificial Intelligence Methods
Chung, Chih-hung
2022-10-21
Exploring College Students' Deeper Learning Perceptions in the Blended Learning Environment: Scale Development, Validation, and Experimental Comparison
Dan-Dan, Shen
;
Chiung-Sui Chang
2022-08-31
國中老師實施緊急同步遠距教學教育訓練之現況與需求調查
吳卓學
;
徐新逸
2022-04
學習支援與學生學業表現之關聯性分析:以淡江大學為例
邱秋雲
;
何俐安
;
武士戎
;
許凱傑
2022-01-03
Online 3D gamification for teaching a human resource development course
chih-hung chung
;
You-Yin Lin
2021-12-31
國小學童使用水資源 VR 遊戲之研發與推廣
徐新逸
;
何品萱
2021-12-20
Leisure Satisfaction Influences Learning Performance Among Community College Students
Yen-Ku Kuo
;
Jiun-Hao Wang
;
Tsung-Hsien Kuo
;
Li-An Ho
2021-12-10
A Preliminary Study on the Online Maker Course of Interactive Technology Lighting Artcraft Design during the COVID-19 Pandemic: Observation of Course Activity Approach.
Yi-Lung, Lin
;
Chia-Ling, Chang
;
Chia-Yu, Chuang
;
Hsu-Chuan, Tsai
2021-12-10
A Preliminary Study on Scientometrics Analysis Using Information Visualization in Recommender System Field
Chia-Ling, Chang
;
Tzu-Lan, Tseng
;
Yi-Lung, Lin
2021-12-01
後設認知策略對學習障礙學生數學解題成效及歷程表現之初探
黃雅鈴
;
張瓊穗
2021-08-31
Effect of time constraint in exploring spatial differences with balanced allocation of performance factors in a redrawn mental rotation test
Hi-Lian Jeng
;
Yi-Lung Lin
2021-06-01
Bi-objective differentiated supply chain service model for pizza delivery taking customer preference on price, due time, and overdue fine into consideration
Liu, Shu-Chu
;
Wen, Hsien-Yin
;
Chung, Chih-Hung
;
Chen, Bing-Chuan
2021-06
BI-OBJECTIVE DIFFERENTIATED SUPPLY CHAIN SERVICE MODEL FOR PIZZA DELIVERY TAKING CUSTOMER PREFERENCE ON PRICE, DUE TIME, AND OVERDUE FINE INTO CONSIDERATION
Chung, Chih-hung
2021-03-25
Evaluation of an Inquiry-Based Virtual Lab for Junior High School Science Classes
Lai, Ting-Ling
;
Lin, You-Sheng
;
Chou, Chi-Yin
;
Yueh, Hsiu-Ping
2021-03-18
Exploring the effects of using various designs of game-based materials on music learning
Wang, Yi-Hsuan
2021-02-25
Integrating modified WebQuest activities for programming learning
Yi-Hsuan Wang
2020-12-31
Could a mobile-assisted learning system support a flipped classroom for classical Chinese learning?
王怡萱
;
余佳蓁
顯示項目1-25 / 507. (共21頁)
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每頁顯示[
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