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    Showing items 76-100 of 875. (35 Page(s) Totally)
    << < 1 2 3 4 5 6 7 8 9 10 > >>
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    DateTitleAuthors
    2019-11-15 VR 教材品質確保準則之初探 徐新逸; 郭盈芝
    2019-11-15 運動手環科技融入游泳教學之研究 賴克林; 徐新逸
    2019-11-11 IMMERSIVE OR DESKTOP VIRTUAL REALITY: WHICH ONE IS BETTER ON LEARNING SCIENCE FOR JUNIOR HIGH SCHOOL STUDENTS IN TAIWAN Shyu, H.Y.C.; Chou, Y.H.;
    2019-11-11 IMMERSIVE OR DESKTOP VIRTUAL REALITY: WHICH ONE IS BETTER ON LEARNING SCIENCE FOR JUNIOR HIGH SCHOOL STUDENTS IN TAIWAN Hsin-yih Shyu; Yu-hur Chou;
    2019-10-19 桌上遊戲融入高中生英語字彙學習的學習成效與心流經驗之研究 楊振玄; 何俐安
    2019-09-30 虛擬實境結合丙級電腦硬體裝修之軟體開發 葉庭瑋; 徐新逸;
    2019-07-02 A preliminary study of adopting game-based learning and e-books to support science learning. Wang, Y. H.
    2019-06-24 Using problem-based game to support computer programming instruction in higher education Chang, Chiung-Sui
    2019-06-24 Effectiveness of an inquiry-based virtual lab for a middle school science course Lai, Ting-ling; Lin, You-Sheng;
    2019-05-27 學習管理平台功能對於大專生接受度之影響 Chung, Chih-Hung; Peng, Jia-Chi;
    2019-05-17 探討消防人員使用社群媒體學習之行為意向初探 郭炳志; 張瓊穗
    2019-05-17 探究教學於國小生活課程繪畫教學之行動研究 林小坪; 何俐安
    2019-05-17 設計模擬式數位教材輔助實作軟體課程之初探研究 林絲瀅; 王怡萱
    2019-05-17 MOOCs學習者之學習動機與學習滿意度之初探研究 李其屏; 張瓊穗
    2019-05-17 圖形組織策略結合複句句型輔助閱讀障礙學生之數位教材發展 陳舒雁; 張瓊穗
    2019-05-17 數位化評量回饋對國小自然科學習專注度、學習焦慮及課堂學習投入度之研究 蔡森暉
    2019-01-25 Development of a HTML5 game with Construct2 for learning applications Wang, Y. H.
    2018-12-08 在職教育訓練課程之互動電子書-以職場穩定度及抗壓性課程為例 徐彭國; 張瓊穗
    2018-11-24 國樂對於大學生中文文言文閱讀理解能力影響 鍾志鴻、鄭云筑
    2018-11-24 虛擬實境遊戲式教材之設計與發展 徐新逸; 郭胤呈;
    2018-11-24 「資訊圖表製作基礎課程」對學習者圖像素養展現影響之個案研究 賴婷鈴; 蘇子殷
    2018-11-23 沉浸式虛擬實境對體育班中學生學習動機之影響 徐新逸; 羅于尊;
    2018-11-23 探討運用不同數位工具輔助大學生進行小組學習之影響。 蔡阡筠; 王怡萱
    2018-11-23 探討不同同儕教導方式搭配數位教材應用於操作型課程學習成效之影 沈育莉; (2018), 王怡萱
    2018-07-25 不同認知風格大學生在磨課師課程網站使用者經驗差異之研究 Shen, Sz-Yu Lin & Chun-Yi

    Showing items 76-100 of 875. (35 Page(s) Totally)
    << < 1 2 3 4 5 6 7 8 9 10 > >>
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