藉由本研究對於服裝設計流程的探討以及空間轉化的過程，除了發展出具有 個人風格特色的服裝作品，也提供了對於服裝與空間設計的不同思考面向。希望 藉由本研究嘗試，提供後續研究者能夠繼續發展以不同設計領域的思考方式與概 念，發展有趣的建築與空間的形式。 This research discusses the relationship between clothing and space. Through the inspiration which case analysis of clothing, installation and space obtains, the process and the experience of a series of clothing design, combining parametric assistance cartography and design method initiation of texture and patterns, transforms the element of clothing into the skin and structure in space.
The design process has structured in three main parts, including parametric costume design, the actual operation, and the pavilion design. The first part approaches the question mainly discussing the use of parametric design software Grasshopper planning patterns and texture of costume design, including both of the study of three-dimensional texture under logic cartography based on similar carving grain and the experiment of creating patterns through different versions of control point and simple geometry. The second part operates and improves the efficiency of costume making by computer-aided design and manufacturing (CAD/CAM), and shows the different styles of the fabrics by dressing. The third part transforms the clothing element into spatial surface into four space types, using concepts including bionic skin with various sizes of holes and 3D totem with overlapping lines and cracks which has developed into spatial concepts to create pavilion designs.
The attempt of this research concludes a dynamic framework that can be used to explore new thinking of clothing and spatial design through the discussion of design progress and development of spatial transformation, and provides an ongoing writing of developing unusual construction and the spatial forms for following researchers who has interested in interdisciplinary studies.