English  |  正體中文  |  简体中文  |  Items with full text/Total items : 52047/87178 (60%)
Visitors : 8715244      Online Users : 338
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/87880

    Title: 服裝與空間 : 以參數化工具探討服裝立體剪裁設計
    Other Titles: From parametric fashion design to architectural design
    Authors: 蔡靜緹;Tsai, Jing-Ti
    Contributors: 淡江大學建築學系碩士班
    陳珍誠;賴怡成;Chen, Chen-Cheng;Lai, Ih-Cheng
    Keywords: 服裝;服裝立體剪裁;超表面;參數化設計;紋理;皮層;織理;Fashion Design;Dimensional Cut;Hyper-Surface;Parametric Design;pattern;Skin;Texture
    Date: 2012
    Issue Date: 2013-04-13 11:49:59 (UTC+8)
    Abstract: 本研究主要探討服裝與空間之關係,經過空間、裝置與服裝的案例分析所獲


    This research discusses the relationship between clothing and space. Through the inspiration which case analysis of clothing, installation and space obtains, the process and the experience of a series of clothing design, combining parametric assistance cartography and design method initiation of texture and patterns, transforms the element of clothing into the skin and structure in space.

    The design process has structured in three main parts, including parametric costume design, the actual operation, and the pavilion design. The first part approaches the question mainly discussing the use of parametric design software Grasshopper planning patterns and texture of costume design, including both of the study of three-dimensional texture under logic cartography based on similar carving grain and the experiment of creating patterns through different versions of control point and simple geometry. The second part operates and improves the efficiency of costume making by computer-aided design and manufacturing (CAD/CAM), and shows the different styles of the fabrics by dressing. The third part transforms the clothing element into spatial surface into four space types, using concepts including bionic skin with various sizes of holes and 3D totem with overlapping lines and cracks which has developed into spatial concepts to create pavilion designs.

    The attempt of this research concludes a dynamic framework that can be used to explore new thinking of clothing and spatial design through the discussion of design progress and development of spatial transformation, and provides an ongoing writing of developing unusual construction and the spatial forms for following researchers who has interested in interdisciplinary studies.
    Appears in Collections:[建築學系暨研究所] 學位論文

    Files in This Item:

    File SizeFormat

    All items in 機構典藏 are protected by copyright, with all rights reserved.

    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - Feedback