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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/87876


    Title: 以演算法探討參數化集合住宅設計
    Other Titles: Housing typology under computer algorithms
    Authors: 湯天維;Tung, Tien-Wei
    Contributors: 淡江大學建築學系碩士班
    陳珍誠
    Keywords: 參數化設計;建築類型學;建築原型;結構主義;電腦演算;Parametric Design;Typology;prototype;Structuralism;Algorithm
    Date: 2012
    Issue Date: 2013-04-13 11:49:49 (UTC+8)
    Abstract: 隨著電腦科技的快速發展,我們對於建築設計的想像逐漸的由在圖面上設計轉移到電腦螢幕上,同時進步的軟體的內建功能正衝擊著我們對於建築的想像。然而我們依舊受到許多傳統建築思維的羈絆,並未充分的讓電腦輔助設計介入我們的設計過程,以幫助我們做設計運算的思考。本研究最開始的思考出自於是否有可能創造一個結合電腦輔助設計功能的帄台,提供使用者可以依照各人喜好置入空間機能與外觀造形的決策系統,這系統的雛型是一個沒有絕對是非對錯的空間框架原型。

    研究發展初期,透過對於數位建築前期與後期建築師與作品的比對,試圖尋找出不同的建築師對於住宅設計原型觀點的差異性,同時以建築理論和演算法來討論建築方案的類型生成與變異。並以此文獻回顧為立論基礎,探討如何以模矩化的空間單元,透過的排列組合的方式,並結合限制條件篩選機制達到空間的多樣生產,以發展出一種設計基本元素不斷衍生的設計機制。

    本研究以參數化軟體Grasshopper設計出一個住宅村聚落空間的框架系統原型,討論如何以模矩化的立方體構成三種不同尺度的空間:村落、街廓、與住宅。所設計的系統透過不同參數控制項的調整,不斷的衍生出不同的設計方案,同步的進行著解構與重組的動作。本研究期望使用者可以透過這個系統實現個人對於住宅建築的想像。
    With the fast development of information technology, our imagination of architecture gradually shifts from drawing sheets to computer screen. At the same time, built-in functions of 3D software are also challenging our vision of architecture. However, instead of letting our designing process fully encompass computer technology that helps us with complicated design, we are trapped by the conventional thinking of architecture. This research hopes to create a platform combined with computer technology that provides an interface to let users decide how their buildings should look and what functions should be contained. The system is a spatial framework which doesn’t have a definite answer but lots of choices.

    In the beginning of the research, works of different architects in both the early and the later stage of the digital architecture era are compared to find the differences of their various opinions about the architecture prototype. In addition, the research also discusses computer algorithm and architecture typology. Using the results found in the comparison as the foundation, the research continues to explore how to use the same scale space modules to construct bigger spaces through various combinations and permutations, and then input restrictions to filter out the final results. The goal is to develop a prototype generator mechanism to facilitate the designing process.

    With the use of the parametric software Grasshopper, the research creates a spatial framework system which generates a village and discusses how to use cube modules to generate different scale spaces, including village, street block and housing. By changing different control inputs, the system can generate various design proposals, and the modules are running in a cycle of deconstruction and reconstruction. The aim of the research is to let people fulfill their imagination of housing through the system.
    Appears in Collections:[建築學系暨研究所] 學位論文

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