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|Title: ||戰術之演進 : 傳統武器系統之運用|
|Other Titles: ||Evolution of tactics : applications of traditional weapon systems|
|Authors: ||楊孟璋;Yang, Meng-Zhang|
|Keywords: ||戰術;武器系統;Tactics;Weapon Systems|
|Issue Date: ||2013-04-13 10:33:53 (UTC+8)|
The infantry is the most primitive and the lowest order combat unit of human. Two combat types arose from infantry choice of weapons: Shock or Missile. Three situation generated by these two types’ applications: Shock versus shock. Missile versus missile. And shock versus missile. Missile units against each other depending on shooting distance, speed and accuracy, when there are no such decisive superior essence between them, conflict will enter a consumption pattern, then the victory belong majority. Missile units versus shock units, in this situation that missile units take shooting advantage. If shock units want to grab the tail of victory, they must drag missile units into close combat. There are two ways to bring about this: One is shock units quickly cross kill zone. The other is majority, because missile is limited by attack range, shooting speed, and bullet’s stock, it couldn’t destroy massive enemy at one time, especially shock units always protect by armor or adopt scattered formation to reduce missile damage. When shock versus shock, long weapons take a little advantage from shorter ones, but not so obviously by missile weapons. The fundamental factor of shock units strive against another is forcing enemy to fight several direction: such as flank attack, back attack and siege. To come true such suppression requires elite soldiers, outstanding commander and foolish enemy general. But there is an easy way to come true such suppression, that is majority even the commander who just be a common commander.
Applications of cavalry and chariot expand mobile element into weapon systems. The Matrix of Shock, Missile and Mobile gave birth to the four capabilities of weapon systems: Heavy infantry, heavy cavalry, light infantry and light cavalry. Light cavalry has such superior speed that it can easily use hit and run to attack shock units. Application of heavy cavalry also impels enemy to surround by predicament easily. Applications of traditional weapon systems capabilities are the art of war, in other words, they are presentation of armed conflict of logic of force, space and time.
|Appears in Collections:||[國際事務與戰略研究所] 學位論文|
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