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    Please use this identifier to cite or link to this item: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/77677


    Title: Consumer-Based Leisure Constraint for Online Gaming
    Authors: Chen, Lily Shui-lien
    Contributors: 淡江大學管理科學學系
    Keywords: online games;web-based games;leisure constraint;confirmatory factor analysis
    Date: 2013-01-01
    Issue Date: 2012-07-02 14:57:32 (UTC+8)
    Publisher: Abingdon: Routledge
    Abstract: The purpose of this study is to develop a multidimensional measure of consumer-based leisure constraint for online game play and to assess its psychometric properties. An empirical model of player constraint in online games provides the foundation to understanding and assessing how players differ from one another (such as high gamers/low gamers and high gamers/non-gamers) and how constraints on play relate to frequency of use. In the current study, an exploratory factor analysis was used to extract the common factors, and confirmatory factor analysis was used to create an empirical model of players' perception of constraint and to reveal its underlying structure. The analysis revealed six dimensions of constraint. The relationship between perception of constraint and frequency of use is also presented.
    Relation: Service Industries Journal 33(1), pp.115-132
    DOI: 10.1080/02642069.2011.600443
    Appears in Collections:[管理科學學系暨研究所] 期刊論文

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