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    jsp.display-item.identifier=請使用永久網址來引用或連結此文件: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/77677

    题名: Consumer-Based Leisure Constraint for Online Gaming
    作者: Chen, Lily Shui-lien
    贡献者: 淡江大學管理科學學系
    关键词: online games;web-based games;leisure constraint;confirmatory factor analysis
    日期: 2013-01-01
    上传时间: 2012-07-02 14:57:32 (UTC+8)
    出版者: Abingdon: Routledge
    摘要: The purpose of this study is to develop a multidimensional measure of consumer-based leisure constraint for online game play and to assess its psychometric properties. An empirical model of player constraint in online games provides the foundation to understanding and assessing how players differ from one another (such as high gamers/low gamers and high gamers/non-gamers) and how constraints on play relate to frequency of use. In the current study, an exploratory factor analysis was used to extract the common factors, and confirmatory factor analysis was used to create an empirical model of players' perception of constraint and to reveal its underlying structure. The analysis revealed six dimensions of constraint. The relationship between perception of constraint and frequency of use is also presented.
    關聯: Service Industries Journal 33(1), pp.115-132
    DOI: 10.1080/02642069.2011.600443
    显示于类别:[管理科學學系暨研究所] 期刊論文


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