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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/76870

    Title: Using Adventure Game to Facilitate Learning Assessment Process
    Authors: Chen, Jui-Hung;Ku, David Tawei;Wang, Te-Hua;Chang, Wen-Chih;Shih, Timothy K.
    Contributors: 淡江大學教育科技學系
    Keywords: GBL;Assessment System;Game Design;Learning Motivation
    Date: 2010
    Issue Date: 2012-05-22 09:38:17 (UTC+8)
    Publisher: Gyeongju-si: Advanced Institute of Convergence I T
    Abstract: In the 21th century, there are more and more advanced computer technologies and related applications developed to help people in complex computing and problem solving. One obvious example could be found in the game industry. The game applications have become more and more complex in bringing simulated reality for gamers to enjoy the game activities. Many researchers found that the game elements and related design concepts have strongly impressed people during the game activities, and they also pointed out that game-based learning activities can help learners to improve both the learning motivation and efficiency effectively. In this paper, we integrate a two-dimensional adventure game with conventional assessment system, and try to enrich the learning activities and to ease the management in learning and assessment content.
    Relation: Journal of Convergence Information Technology 5(9), pp.126-134
    Appears in Collections:[Graduate Institute & Department of Educational Technology ] Journal Article

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