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    請使用永久網址來引用或連結此文件: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/75522

    題名: An analysis of students' intention to use ubiquitous video game-based learning system
    作者: Shen, Chun-yi;Chang, Han-bin;Chang, Wen-chih;Wang, Te-hua
    貢獻者: 淡江大學教育科技學系
    關鍵詞: game-based learning;technology acceptance model;ubiquitous learning
    日期: 2010-07-05
    上傳時間: 2012-04-01 23:36:06 (UTC+8)
    出版者: IEEE Computer Society
    摘要: This study analyzed students' self-report on their intention to use an ubiquitous video game-based learning system. Participants were 30 college students in Taiwan. They completed a questionnaire measuring their responses to six constructs which formed a research model based on Technology Acceptance Model. Structural Equation Modeling was used as the technique for data analysis. Results showed that attitude and intention were significantly explained by perceived playfulness. Additionally, perceived usefulness was significantly explained by perceived ease of use. Limitation and future research directions are also discussed.
    關聯: Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies, pp.744-745
    DOI: 10.1109/ICALT.2010.218
    顯示於類別:[教育科技學系暨研究所] 會議論文


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