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    Title: 數位模擬之材料實驗與製造
    Other Titles: Digital generation and fabrication for the experiments of different materials in architectural design
    Authors: 彭智謙;Peng, Chih-Chien
    Contributors: 淡江大學建築學系碩士班
    彭智謙;Cheng, Chen-Chen
    Keywords: 數位紋理;Archi-Textile;參數化設計;由下而上;幾何排列;幾何多面體;數位製造;Digital Patterns;Parametric Design;Bottom-Up;Geometric Composition;Digital Fabrication
    Date: 2011
    Issue Date: 2011-12-28 18:48:33 (UTC+8)
    Abstract: 在研究中,主要分成數位設計與製造兩部份:首先,繪製各種不同的立體單元,透過電腦程式撰寫,將立體單元置入不同的多邊形平面網格與立體晶格中,透過旋轉、鏡射、複製、與變形等手法,產生繁複的表面以探討「織理性」;之後,並且實驗以各種不同材料實際製造出不同的紋理表面。

    在數位設計方面的操作,新的數位設計軟體與工具能幫助我們更有效率的完成設計,因此利用Rhinoceros與Grasshopper來進行設計操作,並且透過不同方式的實驗,嘗試整理一套以數位設計工具所發展出來的設計方法。本研究主要將設計操作分成四個階段:堆疊、編織、組織與有機,是一種由下而上的操作分類方式,進而以牆面設計為基礎,設計一系列不同的M¬_Wall。而M¬_Wall的設計操作總共有六個系列,分別以空間的複雜度與繪製上的困難度區分,由簡單至複雜依序操作並模擬繪製。

    關於數位製造方面的操作,當進行牆面參數化設計的模擬時,同時思考單元的製作方式,除了想要突破個人以往數位製造的操作方式,進而創造在製造方式上更多的可能。利用容器的製作與材料實驗,以達到大量製造與紋理表面生產的兩個需求。在單元製作上,利用了不同的方法與實驗,透過材料的特性,自然的形成特殊的紋理與空間。

    依據繪製方法與操作出發點的不同,透過參數化由下而上的方式操作,因此能清楚的討論單元細部的組成與結構,更清楚的強調了單元材質與特性變化的可能性。不同於以往對於空間的想像是針對整體外形或是主體空間進行操作,本研究是由最基本單元的繪製與組成著手,就基本單元如何排列形成結構,以變化出許多有趣的形態,進而考慮單元的參數變化如何與材料的特性結合。最後,希望透過本研究的推敲與整理,期待將來數位設計對於空間氣氛的形塑能有更多的突破與可能性。
    This study was divided into two parts: digital design and digital fabrication. First, various three-dimensional units were drawn using computer programs and placed into different plane and three-dimensional lattices to explore “archi-textile” through the complicated surfaces produced through rotation, mirror, replication and transformation. Moreover, an experiment was conducted in which various materials were used to produce surfaces with different patterns.

    In terms of digital design manipulation, new digital design software and tools enable us to design in a more efficient way. Accordingly, Rhinoceros and Grasshopper were used for design manipulations, and a set of design methods developed by digital design tools were sorted out through different experiments. In this study, design manipulations were divided into four stages: stacking, weaving, organization and organics, which is an approach to classifying manipulations from the top down, thereby to design a series of M-Walls. The design manipulations of M-Walls consisted of six series of manipulations and simulations which were categorized according to spatial complexity and difficulty in drawing.

    As to digital fabrication, units’ manufacture methods were taken into account in wall surface’s digital design. Also, an attempt was made to break through past digital fabrication, hoping that more possibilities in manufacturing ways could be created. Efforts were made to meet the two requirements of mass production and the generation of surface-patterns through the making of utensils and the experiments of materials. Concerning the making of units, different experiments were conducted on the material properties to produce special pattern and space in a natural way.

    Through a top-to-down parametric manipulation based on different drawing methods and fabrications, a more clear discussion on unit details’ composition and structure was made possible to further highlight the possibilities in the changes of units’ textures and properties. Different from the past spatial imagination which focused on the manipulation of either overall appearance or subjective space, this study began with the drawing and composition of the most fundamental units to explore how those basic units can be arranged to form structures, further to produce more interesting patterns. Furthermore, how the change of units’ parameters can be integrated with material properties were also explored. Lastly, it is hoped that the results of this study can help bring more breakthroughs and possibilities to the digital design relating to the creation of spatial ambiences.
    Appears in Collections:[建築學系暨研究所] 學位論文

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