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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/74520

    Title: 數位模擬之材料實驗與製造
    Other Titles: Digital generation and fabrication for the experiments of different materials in architectural design
    Authors: 彭智謙;Peng, Chih-Chien
    Contributors: 淡江大學建築學系碩士班
    彭智謙;Cheng, Chen-Chen
    Keywords: 數位紋理;Archi-Textile;參數化設計;由下而上;幾何排列;幾何多面體;數位製造;Digital Patterns;Parametric Design;Bottom-Up;Geometric Composition;Digital Fabrication
    Date: 2011
    Issue Date: 2011-12-28 18:48:33 (UTC+8)
    Abstract: 在研究中,主要分成數位設計與製造兩部份:首先,繪製各種不同的立體單元,透過電腦程式撰寫,將立體單元置入不同的多邊形平面網格與立體晶格中,透過旋轉、鏡射、複製、與變形等手法,產生繁複的表面以探討「織理性」;之後,並且實驗以各種不同材料實際製造出不同的紋理表面。



    This study was divided into two parts: digital design and digital fabrication. First, various three-dimensional units were drawn using computer programs and placed into different plane and three-dimensional lattices to explore “archi-textile” through the complicated surfaces produced through rotation, mirror, replication and transformation. Moreover, an experiment was conducted in which various materials were used to produce surfaces with different patterns.

    In terms of digital design manipulation, new digital design software and tools enable us to design in a more efficient way. Accordingly, Rhinoceros and Grasshopper were used for design manipulations, and a set of design methods developed by digital design tools were sorted out through different experiments. In this study, design manipulations were divided into four stages: stacking, weaving, organization and organics, which is an approach to classifying manipulations from the top down, thereby to design a series of M-Walls. The design manipulations of M-Walls consisted of six series of manipulations and simulations which were categorized according to spatial complexity and difficulty in drawing.

    As to digital fabrication, units’ manufacture methods were taken into account in wall surface’s digital design. Also, an attempt was made to break through past digital fabrication, hoping that more possibilities in manufacturing ways could be created. Efforts were made to meet the two requirements of mass production and the generation of surface-patterns through the making of utensils and the experiments of materials. Concerning the making of units, different experiments were conducted on the material properties to produce special pattern and space in a natural way.

    Through a top-to-down parametric manipulation based on different drawing methods and fabrications, a more clear discussion on unit details’ composition and structure was made possible to further highlight the possibilities in the changes of units’ textures and properties. Different from the past spatial imagination which focused on the manipulation of either overall appearance or subjective space, this study began with the drawing and composition of the most fundamental units to explore how those basic units can be arranged to form structures, further to produce more interesting patterns. Furthermore, how the change of units’ parameters can be integrated with material properties were also explored. Lastly, it is hoped that the results of this study can help bring more breakthroughs and possibilities to the digital design relating to the creation of spatial ambiences.
    Appears in Collections:[建築學系暨研究所] 學位論文

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