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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/74518


    Title: 像素皮層
    Other Titles: Pixelized surfaces for architectural design
    Authors: 劉遠呈;Liu, Yuan-Cheng
    Contributors: 淡江大學建築學系碩士班
    王俊雄;Wang, Chun-Hsiung
    Keywords: 像素;立面參數化設計;色階;亂數;吸子;摩爾紋;Pixel;Facade;Parametric Design;Spectrum;Random Number;Attractor;Moire
    Date: 2011
    Issue Date: 2011-12-28 18:48:11 (UTC+8)
    Abstract: 本研究以視覺為出發點,重新審視現代化產業中因為大量製造所導致生活環境中充斥著相同的物件。一開始,由印象派中點描派所使用的繪畫手法展開討論,以及建築中的馬賽克拼磚來討論微單元與組織性的關係。緊接著,在數位時代的今天,找到一個特殊的資訊元素—「像素」,一個建構數位資訊的基礎單位,並進一步的依循著「像素」的特性來探討其應用於空間上所可以產生的不同可能性。

    空間是我們生活方式的體現,而在這位元時代下的建築立面就像是一個媒介,立面上的單元就如同屏幕中的像素,有可能是面磚、窗戶、陽台或是新的元素,加上複合式的使用模式可以讓介面開始產生不同的組合可能,每個「像素」單元將變成一個個純粹的物件。

    電腦運算在某種程度上是透過程式的條件式與參數化,以不同的排列與組織方式讓衍生設計,生產出不同的形態。本研究運用Rhinoceros軟體的外掛-關連式模型Grasshopper的編撰程式功能以數位形式來操作像素化的設計。設計的要點著重於單元間關係的變化,以同中取異的概念來延伸設計操作,並選取出四種不同的像素皮層來操作設計,包括:影像色階、亂數、吸子(Attractor)、與摩爾紋,將建築立面以「像素」與參數化來重新詮釋,已產生視覺上與身體上不同的經驗。
    This study was conducted from visual perspective to re-examine the phenomenon of a living environment filled with the same objects as result of modern industry’s mass production. In this study, Pointillism adopted by Impressionism was first explored, and mosaic tiles adopted in architecture were used for the discussion of relations between micro-units and an organization, after which a special information element in today’s digital era – “pixel” – was identified to construct a basic unit of digital information. The properties of “pixel” were examined to explore the possibilities of its spatial applications.

    Space is the embodiment of our lifestyle. In this digital era, a building facade is just like a medium, and the units on the facade are similar to the pixels on a screen. They can be building elements such as bricks, windows, balconies or others. Their compound patterns can lead to different compositions, and each “pixel” can turn into a pure object.

    The computation of a computer is to some extent condition-setting and parametricization, which enables the production of different patterns through different combinations and organizations. In this study, Rhinoceros was used alongside a plug-in – Grasshopper - to compile programs for the digital manipulation of pixelization design. The design focused on the changing relations between units. The concept of “seeking differences among similarities” is used to extend design manipulation. Four different pixel surfaces such as picture color gradation, random number, attractor and Moire were selected for design manipulation to re-interpret the “pixel” and parametricization of building facades and create different visual and physical experiences.
    Appears in Collections:[建築學系暨研究所] 學位論文

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