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    Title: 學習風格對於大學生遊戲式學習之問題解決歷程之影響研究
    Other Titles: The effect of learning style on college students problem-solving process in game-based learning environment
    Authors: 陳心瑜;Chen, Hsin-Yu
    Contributors: 淡江大學教育科技學系碩士班
    沈俊毅
    Keywords: 學習風格;遊戲式學習;問題解決歷程;Learning style;Game-based Learning;Problem-solving process
    Date: 2011
    Issue Date: 2011-12-28 17:26:49 (UTC+8)
    Abstract: 本研究旨在了解不同學習風格、高低分組之問題解決態度及高低分組之先備知識大學生,對於問題解決策略和問題解決歷程差異為何。學習風格是個體在長期學習的過程中,所形成的一種學習偏好,而學習風格受到個體性格、環境、教育所影響,形成具有獨特性的學習方式。問題解決歷程為個體在面對問題時,產生方法來解決問題的過程,即為問題解決歷程。
    研究使用Kolb「學習風格量表」,選擇量表中的主動實驗求證與觀察兩個面向做為研究分類,以及Heppner & Petersen編製的「問題解決態度問卷」,測試的遊戲軟體為Safe Cracker,並以Morae軟體紀錄遊戲過程,最後以訪談方式了解問題解決過程和使用的問題解決策略。本研究以淡江大學教育科技學系大學部學生為研究對象,共37人,經由實施測試,研究結果發現如下:
    1.學習風格對於問題解決策略未達顯著。2.問題解決態度對於問題解決策略未達顯著。3.先備知識對於問題解決策略未達顯著。4.學習風格對於問題解決歷程未達顯著。5.問題解決態度對於問題解決歷程未達顯著。6.先備知識對於問題解決歷程未達顯著
    This study aims to understand the problem-solving process and problem-solving strategy among high and low level learning style students with prior knowledge. Learning style is a preference that one establishes over a period. It is influenced by an individual’s personality, environment, and education. The process that a problem is being resolved is the problem-solving process.
    The study uses the Kolb Learning Style Matrix, and the aspects of active experimental validation and observation were used for categorization. Heppner & Petersen’s Problem-Solving Attitude Questionnaire was also used. The game used for testing is Safe Cracker. The software, Morae, was used to record the gaming process. Thirty-seven undergraduate students in the Tamkang University’s Department of Education formed the participants. They were interviewed to understand participants’ problem-solving process and problem-solving strategy. The study found that learning style, problem-solving attitude, and prior knowledge had insignificant relationship with both problem-solving strategy as well as problem-solving process.
    Appears in Collections:[教育科技學系暨研究所] 學位論文

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