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    Showing items 401-450 of 2213. (45 Page(s) Totally)
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    DateTitleAuthors
    2013-11-01 Semi-automatic generation of competency dictionary Angnakoon, P.; Chung, C. H.;
    2023-02 Sequential research exploring the effects of ways, timings and modes of using an IRS to facilitate learning in higher education Wang, Y. H.
    2013-08 Sifteo Cubes融入遊戲式成語學習對於不同學習風格之國小學童學習成效與動機之影響 顧大維
    1997-05-21 Situated learning, computer technology and problem-solving 徐新逸; Shyu, Hsin-yih
    2024-07-08 Smart AI Hometown Project-Coastline Environment Quality Testing Benefit Assessment with AiRgo: Taking the Northern Coast of Tamsui, Taiwan as an Example Lin, Yi-lung; Chang, Chia-ling
    1996-03-26 Some considerations in icon design 李世忠; Lee, Shih-chung
    1999-01 Specified learning goals and their effect on learners' representations of a hypertext reading environment Lawless, Kimberly A.; Ku, David-Ta-wei;
    2001-12 SPRT電腦適性測驗對國中學生受測態度影響之初探 莊智陵; 王健華
    2009 Strategic Planning for Educational Improvement of Disadvantage Students: The Relationship between University and Schools 高熏芳; Kao, Hsun-fung
    2012-12 Student Question-Generation: The Learning Processes Involved and Their Relationships with Students’ Perceived Value Yu, Fu-Yun; Wu, Chun-Ping;
    2010-12 Student satisfaction and self-efficacy in a cooperative robotics course Liu, Eric Zhi Feng; Lin, Chun Hung;
    2019-04 Students' Acceptance of Gamification in Higher Education Chih-Hung Chung; Chunyi Shen;
    2008-04-08 Study of College Students’ Learning Experiences of Study Abroad: Implication for Globalization of Higher Education Kao, Hsun-fung Kitty; Chen, Szu-wei
    2008-06-30 A Study of Elementary School Students’ Perceptions towards Media Literacy in Digital Leaning Environment 張瓊穗; Chang, Chiungsui
    2015 A study of integration of smart phone and context awareness technology into situated learning strategy for elementary school English instruction, learning styles and learning motivation 陳婉鈺; Chen, Wan-Yu
    1997 Study of knowledge abstraction strategy on learning transfer of mathematic problem-solving : An cxperiment using anchored instruction. Shih, Y. F.
    2010-07 The Study of Mobile Gaming in Elementary Science Learning Chang, Chiung-sui; Chen, Ching-hui
    2013-07 A STUDY OF THE METACOGNITION PERFORMANCE IN ONLINE INQUIRY LEARNING Huang, Ya-Ping; Chang, Chiung-Sui
    2008 Super3技能融入國小一年級國語文閱讀教學之發展設計 洪玉婷; Hong, Yu-ting
    1995-09 Supporting network based learning environments : Performance monitoring by causal modeling Chiu, Chao-chang; Jih, Huey-ching Janice;
    2009 Supporting Reflection in Online Learning Environments 賴婷鈴; Lai, Ting-ling;
    2022-05-13 Switch健身環課程方案介入對國中智能障礙學生體適能之影響 朱家麗; 張瓊穗
    2002-03-06 Symposium : bringing instructional technology to Asia : Can 2000 years of tradition withstand it? Tsai, Ping-yeh(等)
    2012-10-24 Systemic Evaluation to Enhance the Quality Of E-Learning Courseware: the Example of Epprobate Reinhardt, Rolf; Ossiannilsson, Ebba LU;
    2012-10-24 SYSTEMIC EVALUATION TO ENHANCE THE QUALITY OF E-LEARNING COURSEWARE: THE EXAMPLE OF EPPROBATE Reinhardt, Rolf; Ossiannilsson, Ebba;
    2017-03-05 Taiwanese teachers' self-efficacy towards inclusive education Singh, A., Yeh, C. J., Yordy, A., & Chung, C. H.
    2016-03-26 Teacher's Concern about Inclusive Education Yeh, Chia-Jung; Singh, Ajay;
    1993-12 Teachers as researchers : attitude, practice, and professionalization in the service of reform Berlin, D. F.; White, A. L.;
    2008-06 Teachers’ Beliefs and Guidance in two Inquiry-based Instructions for Non-science Majored High School Students. 賴婷鈴; Lai, Ting-ling;
    2015-03-01 Testing the Effect of Mnemonic Strategy Embedded in Digital Game Weng, Hung-Jen; Chang, Dian-Fu;
    2014-06-15 Testing the Effect of Mnemonic Strategy Embedded in Digital Game Weng, Hung-Jen; Chang, Dian-Fu;
    2019-02-07 Text Mining for Human Resources Competencies: Taiwan example Chih-Hung Chung; Lu-Jia Chen
    2005-07-27 The Analysis and Design of a Courseware Management System for Higher Education 徐新逸; Shyu, Hsin-yih;
    2010-11 The Antecedents and Outcomes of Online Knowledge-Sourcing Behavior: The Influence of Computer Attitude and Learning Styles Ho, Li-an; Lin, Binshan
    2009 The antecedents of e-learning outcome: An examination of system quality, technology readiness and learning behavior Ho, Li-An; Ho, Li-An
    2022-12-12 The Antecedents of University Students’E-Learning Outcome under the COVID-19 Pandemic: Multiple Mediation Structural Path Comparison Kuo, Yen-Ku; Kuo, Tsung-Hsien;
    1990-05 The AT&T/Indiana university faculty workstation project 王健華
    2004-03 The Comparison of Different Teacher In-Service Distant Learning Training Methods on K-12 Teachers’ Computer Anxiety, Computer Using Competency, and Attitude Toward Technology 沈俊毅; Chen, C.
    2007-04-20 The Current Situation and Strategic Models of Teacher Professional Development in Tamkang University Shih, Ju-ling
    2005-11-18 The current status of instructional technology in the higher education of Taiwan 顧大維; Ku, David tawei
    2002-06 The design and development of an electronic performance support system for university professors in the field of biomedical science and biotechnology in Taiwan 何俐安; Ho, Li-an
    2006-11 The Design and Evaluation of Virtual Situation Role-Playing Learning Game (VSRPG)- Legend of Shannon 施如齡; Shih, Ju-ling;
    2006 The design and implementation of a blended English reading course in higher education 王士豪; Wang, Shi-hao
    2014-11-30 The design of instructional scaffolds to facilitate online project-based learning Wu, C.; Yeh, C.;
    2013-11-18 The design principles of the worked examples Wu, Chun-ping; Lo, pi-han
    2006-06-04 The Development and Implementation of a Blended English Reading Course Shih, Ju-ling; Wang, Shi-hao
    2001-10-28 The development of a web course on teaching economic concepts for kids 徐新逸; Shyu, Hsin-yih
    2011-06-28 The Development of Rapid e-learning Tools selection process for Cognitive and Psychomotor Learning Objective Ku, David Tawei; Shen, C-Y.
    2008-10 The Differences in Reflection with Peers and Self: A Content Analysis of Two Types of Online Reflective Discourses 賴婷鈴; Lai, Ting-ling;
    2015-11-30 The effect of a mobile mathematical game on the mathematic learning of the student with intellectual disability. Wu, C.; Liu, Y.

    Showing items 401-450 of 2213. (45 Page(s) Totally)
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