English  |  正體中文  |  简体中文  |  全文筆數/總筆數 : 62805/95882 (66%)
造訪人次 : 3993470      線上人數 : 303
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋

    子類別

    期刊論文 [480/507]
    會議論文 [286/875]
    專書 [17/27]
    專書之單篇 [26/45]
    研究報告 [77/202]
    學位論文 [491/491]
    專利 [7/7]
    視聽著作 [0/11]

    鄰近社群


    教育政策與領導研究所 [1323/2328]
    教育心理與諮商研究所 [442/857]
    未來學研究所 [474/857]
    師資培育中心 [96/147]
    課程與教學研究所 [406/692]
    通識與核心課程中心 [414/742]
    教育與未來設計學系 [85/151]
    高等教育研究所 [28/33]

    社群統計


    近3年內發表的文件: 42(1.94%)
    含全文筆數: 1384(63.96%)

    文件下載次數統計
    下載大於0次: 1381(99.78%)
    下載大於10次: 1376(99.42%)
    檔案下載總次數: 420000(2.27%)

    最後更新時間: 2024-04-24 10:50

    上傳排行

    資料載入中.....

    下載排行

    資料載入中.....

    RSS Feed RSS Feed
    跳至:
    或輸入年份:
    由新到舊排序 由最舊的開始

    顯示項目1-50 / 2164. (共44頁)
    1 2 3 4 5 6 7 8 9 10 > >>
    每頁顯示[10|25|50]項目

    日期題名作者
    2024-03 荒野獨處經驗對山野活動課程參與者體驗價值之影響 Huang, Ku-chen; Ku, Ta-wei
    2023-12-04 Learning Concentration on Virtual Reality Learning: Scale Development and a Pilot Study Wang, Y.H.; Wu, C.P.;
    2023-12 Innovative Service Design of Reimagining Heritage Tourism with AR Glasses Technology: A Case Study of Tamsui Cheng's Ancient House 李莉安; 林逸農;
    2023-12 應用擴增實境技術設計輔助音樂科聽音之初探研究 凌詣涵; 王怡萱
    2023-12 學習單融入合作學習對大學教育心理學學生學習成效之影響 何俐安
    2023-11-30 Dynamically improving students' learning performance with the awareness of their engagement and performance based on PE chat Kuo, Chin-Hwa; Chung, Chih-Hung
    2023-07-10 Adopting VR technology to assist teaching and learning: preparations and implementations. Wu, C.P.; Wang, Y.H.;
    2023-07-10 A pilot study of using eye-tracking tools for game-based learning material evaluation Wang, Y. H.
    2023-07-10 Developing a game learning material for software practice course. Wang, Y.H
    2023-06-09 A Preliminary Exploration of Schoolchildren's Interest in Maker Courses in Learning New Technology: Taking the AR Eco-Box as an Example Lee, Li-an; Lin, Yi-lung;
    2023-05-12 Research on Maker Technology Acceptance of Integrating Smart Gesture Recognition and Virtual Reality Sensing into Immersive VR Game Interactive Situation House Lin, Yi-Lung; Tseng, Hsin-Yu;
    2023-05-12 Research on Maker technology acceptance of AR glasses with QA game integrated with POE strategy and AI ChatBot assisted ecological environment activities Lin, Yi-Lung; Tseng, Hsin-Yu;
    2023-05-12 利用問題導向教學法提升國中八年級生批判思考能力之研究 鄭宜佳; 陳文禕
    2023-05-12 探討 Kahoot!即時回饋系統對國中九年級學生數學學習成效與 學習動機影響之個案研究 鄭宜佳; 蔡幸珍
    2023-05-12 探討遠距學習融入在職訓練成效之初探研究 劉祐君; 王怡萱
    2023-05-12 5E探究式能源教育課程之教學設計 林昌慶; 徐新逸
    2023-05-12 運用頭戴式虛擬實境結合5E探究式教學於國小觀星課程之教學設計 王琬婷; 徐新逸
    2023-05-12 111年國中教育會考國文科試題分析與趨勢之研究 劉雅萍; 徐新逸
    2023-04 數位教材品質檢核指標之建立──以沉浸式虛擬實境教材為例 郭盈芝; 徐新逸
    2023-03-27 Exploring the Predictors of Teacher Well-Being: An Analysis of Teacher Training Preparedness, Autonomy, and Workload Pan, Hui-Ling Wendy; Chung, chih-hung;
    2023-03-09 5G 新科技VR模式教學成效與學習效益之評估 吳聲毅; 林逸農
    2023-03 Games Applied to Vocabulary Learning: A Bibliometric Analysis on Two Decades of Research Chang, Chiung-sui
    2023-02 Sequential research exploring the effects of ways, timings and modes of using an IRS to facilitate learning in higher education Wang, Y. H.
    2023-01-05 Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis Chung, Chih-Hung; Pan, Hui-Ling Wendy
    2022-12-12 The Antecedents of University Students’E-Learning Outcome under the COVID-19 Pandemic: Multiple Mediation Structural Path Comparison Kuo, Yen-Ku; Kuo, Tsung-Hsien;
    2022-11-22 Designing a Game-Based Learning Environment for College students’ campus learning. Wang, Y.H.
    2022-10-28 A Crop Harvest Time Prediction Model for Better Sustainability, Integrating Feature Selection and Artificial Intelligence Methods Chung, Chih-hung
    2022-10-21 Exploring College Students' Deeper Learning Perceptions in the Blended Learning Environment: Scale Development, Validation, and Experimental Comparison Dan-Dan, Shen; Chiung-Sui Chang
    2022-10-07 Research on Maker implementation and evaluation of VR techniques application for interactive eco-campus tour platform Shen, Pei-Chun; Lin, Yi-Lung
    2022-08-31 國中老師實施緊急同步遠距教學教育訓練之現況與需求調查 吳卓學; 徐新逸
    2022-06 設計與探究不同類型數位教材輔助學習之效益 黃子馨; 王怡萱
    2022-05-28 運用雲端科技工具輔助高教課堂同儕互評設計初探 王怡萱
    2022-05-28 應用遊戲式學習設計輔助概念與實作學習之自然科教材 王怡萱
    2022-05-24 國中生正向情緒與網路人際關係之相關研究─以桃園市某國中為例 許永恩; 沈俊毅
    2022-05-13 A preliminary study on the design and development of VR job exploration board games. Wang, Wei; Huang, Guan-Ying;
    2022-05-13 國中英語補習班教師之教學風格、學生學習態度與學習成效關聯性之研究 王采熏; 何俐安
    2022-05-13 A Preliminary Study on the Benefits of Edu-Chatbot in Knowledge Learning based on Interactive Display technology from Technology Acceptance Model. Shen, Pei-Chun; Lin, Yi-Lung
    2022-05-13 特教教師陪伴拒學特殊生之歷程研究 蔡森暉; 陳雅怡
    2022-05-13 特教教師陪伴拒學特殊生之歷程研究 蔡森暉; 陳雅怡
    2022-04 學習支援與學生學業表現之關聯性分析:以淡江大學為例 邱秋雲; 何俐安;
    2022-02-22 混成學習對國際⾼中ESL 課程學習態度及成果 之⾏動研究 梁婉茹; 何俐安
    2022-01-03 Online 3D gamification for teaching a human resource development course chih-hung chung; You-Yin Lin
    2021-12-31 國小學童使用水資源 VR 遊戲之研發與推廣 徐新逸; 何品萱
    2021-12-20 Leisure Satisfaction Influences Learning Performance Among Community College Students Yen-Ku Kuo; Jiun-Hao Wang;
    2021-12-19 大學生的個人背景、數位學習準備度與學習成效關聯性之研究初探 陳毅; 何俐安
    2021-12-19 大學生的個人背景、數位學習準備度與學習成效關聯性之研究初探-以雙北市一般大學為例 陳毅; 何俐安
    2021-12-10 A Preliminary Study on the Online Maker Course of Interactive Technology Lighting Artcraft Design during the COVID-19 Pandemic: Observation of Course Activity Approach. Yi-Lung, Lin; Chia-Ling, Chang;
    2021-12-10 A Preliminary Study on Scientometrics Analysis Using Information Visualization in Recommender System Field Chia-Ling, Chang; Tzu-Lan, Tseng;
    2021-12-10 A Preliminary Study on Scientometrics Analysis Using Information Visualization in Recommender System Field Chia-Ling, Chang; Tzu-Lan, Tseng;
    2021-12-10 on the Online Maker Course of Interactive Technology Lighting Artcraft Design during the COVID-19 Pandemic: Observation of Course Activity Approach. Yi-Lung, Lin; Chia-Ling, Chang;

    顯示項目1-50 / 2164. (共44頁)
    1 2 3 4 5 6 7 8 9 10 > >>
    每頁顯示[10|25|50]項目

    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - 回饋