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Please use this identifier to cite or link to this item:
https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/52773
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Title: | A PC Cluster High-Fidelity Mobile Crane Simulator |
Authors: | 黃俊堯;Huang, Jiung-yao;Gau, Chung-yun |
Contributors: | 淡江大學資訊工程學系 |
Keywords: | Virtual reality;Interactive visual simulation;Cluster;Mobile crane;Motion platform |
Date: | 2002-03 |
Issue Date: | 2010-12-01 10:29:53 (UTC+8) |
Publisher: | 臺北縣:淡江大學 |
Abstract: | The mobile crane simulator is a project sponsored by Employment and Vocational Training Administration, Council of Labor Affair, Executive Yuan, Taiwan, to build a safe device for training and licensing. This paper presents the principle and mechanism to build a high-fidelity interactive visual simulator on a cluster of PCs. The implemented mobile crane simulator uses the peer-to-peer architecture with the push and pull mechanism to achieve the parallelism among distributed tasks. A distributive simulation socket, called Communication Backbone(CB), is adopted to integrate the functional tasks of the mobile crane simulator in a PC clustering environment. With CB, tasks of the simulated mobile crane are executed as standalone applications and seamlessly communicate with each other through CB. Finally, the system response rate of the implemented mobile crane simulator achieves 16 times per second which is larger than human acceptable perception rate as suggested by the human factors studies. The mobile crane simulator is a project sponsored by Employment and Vocational Training Administration, Council of Labor Affair, Executive Yuan, Taiwan, to build a safe device for training and licensing. This paper presents the principle and mechanism to build a high-fidelity interactive visual simulator on a cluster of PCs. The implemented mobile crane simulator uses the peer-to-peer architecture with the push and pull mechanism to achieve the parallelism among distributed tasks. A distributive simulation socket, called Communication Backbone(CB), is adopted to integrate the functional tasks of the mobile crane simulator in a PC clustering environment. With CB, tasks of the simulated mobile crane are executed as standalone applications and seamlessly communicate with each other through CB. Finally, the system response rate of the implemented mobile crane simulator achieves 16 times per second which is larger than human acceptable perception rate as suggested by the human factors studies. |
Relation: | 淡江理工學刊=Tamkang journal of science and engineering 5(1),頁7-20 |
Appears in Collections: | [資訊工程學系暨研究所] 期刊論文
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1560-6686_5-1-2.pdf | 774Kb | Adobe PDF | 363 | View/Open |
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