English  |  正體中文  |  简体中文  |  Items with full text/Total items : 52047/87178 (60%)
Visitors : 8717059      Online Users : 86
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/51505

    Title: 冒險遊戲融入學習之設計與發展 : 以「專業英文」課程為例
    Other Titles: The design and development of adventure games for “English for educational technology” course
    Authors: 林靜敏;Lin, Ching-min
    Contributors: 淡江大學教育科技學系碩士班
    鄭宜佳;Cheng, Yi-chia
    Keywords: 遊戲式學習;語文學習;教材發展;Game-based Learning;language learning;instructional material development
    Date: 2010
    Issue Date: 2010-09-23 15:22:07 (UTC+8)
    Abstract: 近年來,遊戲被認為是會對青少年的行為、思考產生極大影響力的工具,也因此,學者們開始探討將遊戲導入教育領域中,期望透過遊戲來提升學習者的學習動機、學習成效、學習專注力以及認知能力。本研究旨在針對北縣某私立大學教育科技系大三學生之專業英文課程,進行相關遊戲式學習教材之設計與發展。
    In recent years, games for the youth have a considerable impact, many experts thought games affect learners’ behavior and thinking. To enhance students’ motivation, learning performance, concentration and cognition, educators have begun to examine the effects of games in educational domain. This research aimed to design and develop game-based learning materials for “English for Educational Technology” course for students majoring in educational technology at a private university.
    Based on literature review, this research generalized the design rules of game-based learning materials, and then developed the games in accordance. Finally, formative evaluation of the games, including expert review and user testing, were conducted to evaluate the games’ interface design, instructional design, and game design. The games were revised according to the results from formative evaluation.
    The results showed that: A) In the interface design part, the colors and the font should collocate appropriately. The directions and the icons should be concise and conform to learners’ experiences. B) In the instructional design part, make sure that learners have prior knowledge and language skills. Provide different difficulty levels to each student. Positive feedback should also be provided. C) In the game design part, the rules of the game should be clearly announced. Use narratives to reinforce the competitiveness and entertainment elements of the games.
    Suggestions for future studies are as follows: A) When developing game-based learning materials, use simple interface design, incorporate appropriate game design for different subject matters, consider learners’ language abilities, and strengthen the narratives of the games. B) Future studies can collect different background information from learners, reinforce the framework of the game, and further investigate the principles of designing game-based learning materials.
    Appears in Collections:[教育科技學系暨研究所] 學位論文

    Files in This Item:

    File SizeFormat

    All items in 機構典藏 are protected by copyright, with all rights reserved.

    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - Feedback