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2017 [教育科技學系暨研究所] 學位論文 . However, the research about interface design of MOOCs website is insufficient.
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2006 [教育科技學系暨研究所] 學位論文 淡江大學教育科技學系碩士班 高熏芳; Kao, Hsun-fung 吳明哲 Wu, Ming-chu 國內教育訓練評鑑碩博士論文研究趨勢與議題之內容分析 Content analysis on the trends and issues of the master and doctoral
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2016 [教育科技學系暨研究所] 學位論文 The Very Hungry Caterpillar in the Classroom. Westminster, CA: Teacher Created Materials, Inc
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2013 [教育科技學系暨研究所] 學位論文 。 The study mainly explored Polya’s approach and then combined with computer teaching to the impact of student mathematics learning of learning effectiveness
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2016 [教育科技學系暨研究所] 學位論文 : principles and procedures of creative problem-solving. New York: Scribner.
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2011 [教育科技學系暨研究所] 學位論文 : Teaching, learning and applying. Journal of Geography in Higher
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2005 [教育科技學系暨研究所] 學位論文 were satisfied with the trainer, the training materials, the training places, and all other resources provided. (2) Learning and Behavior Change: Most
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2006 [教育科技學系暨研究所] 學位論文 , learning motivation, and learning results. Detailed observation report on the design of instructional model “Snail Theory” , teaching process with job
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2008 [教育科技學系暨研究所] 學位論文 -Oct, 31-38.
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2005 [教育科技學系暨研究所] 學位論文 淡江大學教育科技學系碩士班 陳慶帆; Chen, Chin-fan 戴賢良 Tai, Shien-liang 國小線上圖書資訊素養教材之設計與發展 The design and development of online courseware for library instruction
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2015 [教育科技學系暨研究所] 學位論文 analyzed the variable differences in learning outcomes by understanding the effect of student population change, and project-based curriculum design
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2013 [教育科技學系暨研究所] 學位論文 淡江大學教育科技學系碩士在職專班 陳慶帆; Chen, Ching-fan 黃健哲 Huang, Jian-Jhe 3D遊戲應用於國小等高線學習之發展與設計 Development and design of applying 3D games to contour line learning
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2016 [教育科技學系暨研究所] 學位論文 . S. (1999). A practical guide to usability
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2016 [教育科技學系暨研究所] 學位論文 模式而言,稍嫌緊湊。
八、透過行動研究法來實施專題導向教學,促使教師不斷進行教學反思,提昇教學專業成長。 The purpose of this study is to explore the process of application of project-based learning (PBL
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2009 [教育科技學系暨研究所] 學位論文 gestate the design with SCAMPER strategy. The result of this pilot study showed that the SCAMPER could not only keep off the problem of overabundant
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2017 [教育科技學系暨研究所] 學位論文 . E. (2002). Games, Motivation, and Learning: A Research and Practice Model. Simulation and Gaming, 33, 441-467
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2007 [教育科技學系暨研究所] 學位論文 , maintaining high quality of higher education has become more important. Through the Teaching and Learning for Excellence Project of Ministry of Education
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2014 [教育科技學系暨研究所] 學位論文 .
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2014 [教育科技學系暨研究所] 學位論文 : beliefs, difficulties
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