陳心瑜; Chen, Hsin-Yu
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2011 [教育科技學系暨研究所] 學位論文 act in the classroom: Managing different learning styles. Teaching and Learning in Nursing, 2, 2-7.
Baker, E. L., & Mayer, R. E. (1999).Computer-based
吳孟蓉; Wu, Meng-jung
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2008 [教育科技學系暨研究所] 學位論文 score. Moreover, the digital game-based simulation courseware can truly promote the learning efftiveness of “domain-dependent problem-solving
陳美吟; Chen, Mei-Yin
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2011 [教育科技學系暨研究所] 學位論文 , H. D. (1973). Affective variables in second language acquisition. Language Learning, 23, 231-244.
Brown, H. D. (1987). Principles of language
楊美雯; Yang, Mei-wen
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2006 [教育科技學系暨研究所] 學位論文 .(1999).Using total quality principles in business courses:The effect on student evaluations. Business Communication Quarterly,62(2),61-73.
Bogue, E. G
鄭曉芳; Cheng, Hsiao-Fang
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2015 [教育科技學系暨研究所] 學位論文 -based learning integrated with learning community program. It used Hanlin mathematics " understanding and application of coins " , Straight double
吳思傑; Wu, Szu-Chieh
,
2017 [教育科技學系暨研究所] 學位論文 : an analytical case of eighth grade students E-Learning;English learning;learning factors;PLS-SEM;英語學習;偏最小平方法結構方程式;學習因素 本研究為了探討八年級學生在未受任何條件限制,自由探索網際網路的情況下與各英語
吳慶義; Wu, Ching-Yi
,
2016 [教育科技學系暨研究所] 學位論文 web surfing habits nowadays; fourth, to survey an elderly person''s habits in “E-learning” and use of telecommunication products; fifth, to discuss
李弘毅; Lii, Hung-yih
,
2009 [教育科技學系暨研究所] 學位論文 /Publications/TAA_Publications.html#Standards
James V. Hansen, Lynn J. Mckell, Lester E. Heitger(1979). Computer-Aided Analysis for Design of Decision
吳雅惠; Wu, Ya-Hui
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2011 [教育科技學系暨研究所] 學位論文 ., Derry, S. J., Renkl, A., & Wortham, D. (2000). Learning from examples: Instructional principles from the worked examples research. Review of Educational
林佑勳; Lin, You-Syun
,
2014 [教育科技學系暨研究所] 學位論文 . B. (1999). Integrating technology: Some things you should know. Learning & Leading with Technology, 27(3), 10-13.
Google. DesignPrinciples. From
李婉翎; Lee, Wan-Ling
,
2015 [教育科技學系暨研究所] 學位論文 ., & Percival, F.(1982).A Handbook of Game Design. London, UK: Kogan.
Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning
陳怡璇; Chen, Yi-Hsuan
,
2016 [教育科技學系暨研究所] 學位論文 in class. It also helps us to execute extra remedial programs and correct the class content via the students’ feedback and performance.
3.The design of E
劉娟宇; Liu, Chuan-Yu
,
2016 [教育科技學系暨研究所] 學位論文 textbook into cooperative learning; one is using a traditional lecture method. The study adopts the quasi-experimental design, which is undergoing a 6-week
楊濠傑; Yong, Hao-Jie
,
2016 [教育科技學系暨研究所] 學位論文 . The research aims to design a board game centering on the question-generation learning strategy, which may create an innovative way to help students
賴佳岑; Lai, Chia-Tsen
,
2014 [教育科技學系暨研究所] 學位論文 口說能力的提升,在長期教學成效上則可期待英語聽力的養成與進步。 With the push of Taipei City government policies and the high social expectation of English learning effectiveness
簡利穎; Chien, Li-Ying
,
2015 [教育科技學系暨研究所] 學位論文 ). Ethnography and Qualitative Design in
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Mayer, R. E. (2001). Multimedia Learning. New York
洪玉萍; Hung, Yu-Ping
,
2015 [教育科技學系暨研究所] 學位論文 教學活動的設計能力,而多元適性的教學策略中,更能提升教學成效。
依據上述研究結論,所提出的相關建議,可作為後續研究之參考。 This study proposed a media literacy course design in order to develop high school
顧文美; Ku, Wen-Mei
,
2014 [教育科技學系暨研究所] 學位論文 and student to build a design framework of e-portfolio 2.0 Learning Assessment System. This system divides into three parts, including showcase, assessment