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    结果 141-150 / 325.

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    141遊戲式學習對於不同學習風格者成語學習成效之影響 : 以Sifteo Cubes為例

    黃裕雄; Huang, Yu-Hsiung2013
    [教育科技學系暨研究所] 學位論文
    using the traditional method of instruction, which can have difficulty in helping cultivate students’ interest in learning them. In addition, most

    142績優縣市行動學習推動策略之跨個案研究

    陳玉惠; Chen, Yu-Hui2015
    [教育科技學系暨研究所] 學位論文
    professional development communities that could conduct group studying or professional conversation of promotimg instruction. 3. Provide reward systems

    143國民小學閩南語教學資源網站評估指標之研究

    何佳澄; Ho, Chia-Cheng2015
    [教育科技學系暨研究所] 學位論文
    method and fuzzy Delphi method via fuzzy integration. Fuzzy Sets and Systems, 5, 241-253. Khan, B. (1998). Web-based instruction(WBI): An introduction

    144遠距教學電腦實作課程設計與發展

    張雅萍; Chang, Ya-Ping2016
    [教育科技學系暨研究所] 學位論文
    /Cole. Gagne, R. M. (1985). The conditions of learning and theory of instruction (4th ed.), New York: Holt, Rinehart &; Winston. Graham, G., Holt/Hole

    145問題導向學習對國中智能障礙者問題解決能力之研究

    陳婉柔; Chen, Wan-Jou2017
    [教育科技學系暨研究所] 學位論文
    a PBL program of instruction that could be used effectively in the teaching of students with Intellectual disability, and improved their problem-solving

    146國小高年級學生資訊倫理數位教材之設計與發展

    施懿珊; Shih, Yi-shan2007
    [教育科技學系暨研究所] 學位論文
    students 國小高年級學生;資訊倫理;案例教學;批判思考教學;數位教材;系統化教學設計;K5~K6 Students;Information Ethics;Case-Based Instruction;Critical Thinking Instruction;e-Courseware

    147技能領域數位學習教學設計原則與模式

    陳怡真; Chen, Yi-chen2007
    [教育科技學系暨研究所] 學位論文
    skill domain, while the control group was instructed in a didactic instruction. The experimental research results were listed as follows: 1.Both

    148國內大學校院商管系所企業倫理課程教學計畫之內容分析

    鄭智云; Cheng, Chih-yun2008
    [教育科技學系暨研究所] 學位論文
    were done by asking opinions from faculty and students with questionnaire which presented little information on the reality of curriculum and instruction

    149數位學習混成方式對學習成效影響之探討:以「教育部離島及偏遠地區遠距教學培訓計畫」為例

    郭盈芝; Kuo, Ying-chih2007
    [教育科技學系暨研究所] 學位論文
    arrangments, one''s face-to-face instruction time was at midterm and final, and the other''s was at the beginning and final. Afterwards, this study

    150學習風格對於大學生遊戲式學習之問題解決歷程之影響研究

    陳心瑜; Chen, Hsin-Yu2011
    [教育科技學系暨研究所] 學位論文
    ), 33-36. Driscoll, M. P. (2004). Psychology of learning for instruction(3rd ed.).Boston:Allyn and Bacon. Duff, A. (2004). A Note on the Problem Solving


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