淡江大學機構典藏:Search Results
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    Results 221-245 of 459.

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    221學習風格對於大學生遊戲式學習之問題解決歷程之影響研究

    陳心瑜; Chen, Hsin-Yu2011
    [Graduate Institute & Department of Educational Technology ] Thesis
    act in the classroom: Managing different learning styles. Teaching and Learning in Nursing, 2, 2-7. Baker, E. L., & Mayer, R. E. (1999).Computer-based

    222數位遊戲式模擬教材對大學生學習成效之影響—以商店經營管理為例

    吳孟蓉; Wu, Meng-jung2008
    [Graduate Institute & Department of Educational Technology ] Thesis
    score. Moreover, the digital game-based simulation courseware can truly promote the learning efftiveness of “domain-dependent problem-solving

    223以部落格建置教師教學檔案之需求評估

    楊慈儀; Yang, Tzu-Yi2012
    [Graduate Institute & Department of Educational Technology ] Thesis
    ., Gustafson, K. L., & Tillman, M. H. (Eds.), Instructional design principles and applications. Englewood Cliffs, NJ: Educational Technology

    224英語活化課程與學習經驗對國小學童之英語學習態度之研究

    陳美吟; Chen, Mei-Yin2011
    [Graduate Institute & Department of Educational Technology ] Thesis
    , H. D. (1973). Affective variables in second language acquisition. Language Learning, 23, 231-244. Brown, H. D. (1987). Principles of language

    225顧客關係管理導向的師資培育品質系統之發展 : 以淡江大學為例

    楊美雯; Yang, Mei-wen2006
    [Graduate Institute & Department of Educational Technology ] Thesis
    .(1999).Using total quality principles in business courses:The effect on student evaluations. Business Communication Quarterly,62(2),61-73. Bogue, E. G

    226遊戲式學習融入學習共同體方案對國小數學學習之個案研究

    鄭曉芳; Cheng, Hsiao-Fang2015
    [Graduate Institute & Department of Educational Technology ] Thesis
    -based learning integrated with learning community program. It used Hanlin mathematics " understanding and application of coins " , Straight double

    227以部落格進行國一作文同儕互評之行動研究

    陳淑娥; Cheng, Su-e2009
    [Graduate Institute & Department of Educational Technology ] Thesis
    . Brownstein, E. & Klein, B. (2006). Blogs application in science education. Journal of clooege Science Teaching, 35(6), 18-22. Choen,A.D.(1994

    228績優縣市行動學習推動策略之跨個案研究

    陳玉惠; Chen, Yu-Hui2015
    [Graduate Institute & Department of Educational Technology ] Thesis
    cities 教學創新;行動學習;創新推廣;Teaching innovation;Mobile Learning;innovation promotion 本研究為績優縣市行動學習推動策略之跨個案研究。,以連續3年獲得教育部E化創新推動行動學習方案績優縣市為研究對象,分析、比較、歸納其採用的行動學

    229網路使用與英語學習因素之相關性研究 : 以八年級學生為例

    吳思傑; Wu, Szu-Chieh2017
    [Graduate Institute & Department of Educational Technology ] Thesis
    : an analytical case of eighth grade students E-Learning;English learning;learning factors;PLS-SEM;英語學習;偏最小平方法結構方程式;學習因素   本研究為了探討八年級學生在未受任何條件限制,自由探索網際網路的情況下與各英語

    230高齡者參與休閒教育活動暨數位學習之調查研究 : 以新北市板橋區為例

    吳慶義; Wu, Ching-Yi2016
    [Graduate Institute & Department of Educational Technology ] Thesis
    web surfing habits nowadays; fourth, to survey an elderly person''s habits in “E-learning” and use of telecommunication products; fifth, to discuss

    231應用Google Docs於網路合作學習之研究

    陳欣汝; Chen, Hsin-ju2009
    [Graduate Institute & Department of Educational Technology ] Thesis
    ).Wiki Design Principles. Retrieved June 9, 2008, from http://c2.com/cgi/wiki?WikiDesignPrinciples Chao J.(2007).Student Project Collaboration Using Wikis

    232國民小學學童資訊能力之研究

    李弘毅; Lii, Hung-yih2009
    [Graduate Institute & Department of Educational Technology ] Thesis
    /Publications/TAA_Publications.html#Standards James V. Hansen, Lynn J. Mckell, Lester E. Heitger(1979). Computer-Aided Analysis for Design of Decision

    233概念構圖融入教學對國中生地理學習成效之影響

    吳雅惠; Wu, Ya-Hui2011
    [Graduate Institute & Department of Educational Technology ] Thesis
    ., Derry, S. J., Renkl, A., & Wortham, D. (2000). Learning from examples: Instructional principles from the worked examples research. Review of Educational

    234雲端英語句型輔助教學工具之研究

    林佑勳; Lin, You-Syun2014
    [Graduate Institute & Department of Educational Technology ] Thesis
    . B. (1999). Integrating technology: Some things you should know. Learning & Leading with Technology, 27(3), 10-13. Google. Design Principles. From

    235英語學習數位遊戲網站評鑑之研究

    李婉翎; Lee, Wan-Ling2015
    [Graduate Institute & Department of Educational Technology ] Thesis
    ., & Percival, F.(1982).A Handbook of Game Design. London, UK: Kogan. Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning

    236運用ibooks author發展國小社會科領域電子書之研究

    陳怡璇; Chen, Yi-Hsuan2016
    [Graduate Institute & Department of Educational Technology ] Thesis
    in class. It also helps us to execute extra remedial programs and correct the class content via the students’ feedback and performance. 3.The design of E

    237運用課堂遊戲於提升國中學生英語學習動機之個案研究

    楊曉婷; Yang, Hsiao-ting2007
    [Graduate Institute & Department of Educational Technology ] Thesis
    learning motivation in secondary school 英語教學;課堂遊戲;學習動機;English teaching;In-Class Games;Learning Motivation Instructional Design;Instructional Model 傳統

    238電子教科書融入合作學習之教學設計對國小學生音樂學習態度與學習成效影響之研究

    劉娟宇; Liu, Chuan-Yu2016
    [Graduate Institute & Department of Educational Technology ] Thesis
    textbook into cooperative learning; one is using a traditional lecture method. The study adopts the quasi-experimental design, which is undergoing a 6-week

    239以學生出題策略為核心之桌遊設計與發展

    楊濠傑; Yong, Hao-Jie2016
    [Graduate Institute & Department of Educational Technology ] Thesis
    . The research aims to design a board game centering on the question-generation learning strategy, which may create an innovative way to help students

    240英語學習情境中心課程對國小六年級學生英語聽說能力之成效評估

    賴佳岑; Lai, Chia-Tsen2014
    [Graduate Institute & Department of Educational Technology ] Thesis
    口說能力的提升,在長期教學成效上則可期待英語聽力的養成與進步。 With the push of Taipei City government policies and the high social expectation of English learning effectiveness

    241數位遊戲式學習對國小四年級學生閱讀理解能力之影響 : 以PIRLS文章與試題為例

    黃玉幸; Huang, Yu-Hsing2014
    [Graduate Institute & Department of Educational Technology ] Thesis
    淡江大學教育科技學系碩士在職專班 賴婷鈴; Lai, Ting-Ling 黃玉幸 Huang, Yu-Hsing 數位遊戲式學習對國小四年級學生閱讀理解能力之影響 : 以PIRLS文章與試題為例 The effect of digital game-based learning

    242國小教師教學信念與電子教科書應用之個案研究

    簡利穎; Chien, Li-Ying2015
    [Graduate Institute & Department of Educational Technology ] Thesis
    ). Ethnography and Qualitative Design in Educational Research (2nd ed.). London: Academic Press. Mayer, R. E. (2001). Multimedia Learning. New York

    243高中生媒體識讀能力之行動研究 : 以離島某高中為例

    洪玉萍; Hung, Yu-Ping2015
    [Graduate Institute & Department of Educational Technology ] Thesis
    教學活動的設計能力,而多元適性的教學策略中,更能提升教學成效。 依據上述研究結論,所提出的相關建議,可作為後續研究之參考。 This study proposed a media literacy course design in order to develop high school

    244E-portfolio2.0 : 電子學習歷程檔案系統功能之需求評估

    顧文美; Ku, Wen-Mei2014
    [Graduate Institute & Department of Educational Technology ] Thesis
    and student to build a design framework of e-portfolio 2.0 Learning Assessment System. This system divides into three parts, including showcase, assessment

    245遊戲式學習對於不同學習風格者成語學習成效之影響 : 以Sifteo Cubes為例

    黃裕雄; Huang, Yu-Hsiung2013
    [Graduate Institute & Department of Educational Technology ] Thesis
    . Educational Technology & Society, 9(1), 308-321. Coyne, R. (2003). Mindless repetition: Learning from computer games. Design Studies, 24(3), 199-212. Din


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