蘇惠玉; Su, Hui-yu
,
2008 [教育科技學系暨研究所] 學位論文 ” and the instructional designprinciples and process. With a group of game development team, we create an experimental game called William Adventure. Eight learning
古翠雲; Ku, Tsui-yun
,
2008 [教育科技學系暨研究所] 學位論文 domain on learning achievement, by use e-learningcontentprinciples in the affectivedomain (PEARIE mode) and systematized instructional design procedure
黃永欣; Huang, Yung-hsin
,
2010 [教育科技學系暨研究所] 學位論文 the procedure and design principle of e-learning materials for using rapid e-learning tools Bloom教育目標分類;快速數位學習;快速數位學習工具;教學設計;Bloom’s taxonomy;Rapid e
莊淑娟; Chuang, Shu-Chuan
,
2016 [教育科技學系暨研究所] 學位論文 '' understanding and learning experiences. All of these can be references for future application of using virtual reality in a course design.
Based
廖珮如; Liao, Pei-lu
,
2005 [教育科技學系暨研究所] 學位論文 of principles. This result suggested those 6 items may be used as designprinciples for other learningdomain.
This study is important because the result
馮巧芬; Frong, Chiao-fen
,
2006 [教育科技學系暨研究所] 學位論文 淡江大學教育科技學系碩士在職專班 何俐安; Ho, Li-an 馮巧芬 Frong, Chiao-fen 影響訓練評鑑實施因素之個案研究 The investigation of factors affecting the implementation of training
趙倩筠; Chao, Chien-yun
,
2007 [教育科技學系暨研究所] 學位論文 of learning environment, and it also promotes e-learning become a tool to integrate and support higher technology and learning strategies design. According