由於網際網路的盛行,許多國家從事發展分散式網路模擬器來訓練士兵而非真正 展開軍事演習以減少成本。然而許多現有的模擬器彼此並不相容,很難將它們整合在一起。 於西元 1995 年由美國國防部制定一高階模擬架構標準來解決整合的問題,然而到目前為止 高階模擬架構標準對模擬器發展者仍只是一模糊步驟。本論文參照高階模擬架構標準發展一 演習物件之發展步驟以發展一模擬演習,藉由所提出之演習物件發展步驟,使演習設計者能 容易地發展出演習所需之演習物件,並且所提出之演習物件發展步驟可進一步發展成演習程 式產生器,使模擬演習的產生更快速且方便。 With the popularity of the Internet, many countries were looking for a networking distributed simulators for training instead of launching a military federation. This approach is called the war game. However, most of existing simulators are incompatible with each other, let along interconnecting them together. On 1995, the Department of Defense of the U.S. proposed a standard called High Level Architecture (HLA) to solve this problem. Up until now, the process of developing a Internet federation is still a vague procedure for HLA developer. The purpose of this paper is to design a federate development process to facilitate the creation of a federation. With the help of this proposed development process, the federation developer can easily design federates to build up a federation. In addition, the proposed development process can further be implemented as a code generator.