電腦在與電訊和資訊傳播科技系統結合之後,已成為組織成員間溝通的重要「新媒介」(medium)之一。資訊傳播科技系統(information-communication technological systems,以下簡稱ICTSs) 不僅為使用者提供了一項溝通的管道,更為使用者建構了一個象徵性的溝通環境。系統設計時的抉擇,會左右使用者的溝通互動型態。過去的傳播研究,太多專注於媒體採用後的使用反應評估(如絕大多數的電視效果研究) ,對於ICTSs 的研究,亦多集中於評量ICTSs在組織中的使用效果,而鮮少涉及ICTSs之設計層面的研究。在人類逐漸走向電腦中介的互動式傳播模式之際,若欲對ICTSs 中的溝通互動有較深入的了解,檢視ICTSs的設計過程實有必要。本文採取季登斯的結構化理論觀點為基礎,提出一個思考建構的認知模式,來了解及詮釋組織內整體ICTSs設計考量的過程。本文主旨在點明ICTSs的設計過程是一種持續回歸的過程;同時也進一步闡明,在ICTSs的設計過程中,社會規則與社會資源既促動、同時也限制其設計過程時的抉擇。此外,本文也由結構化理論的觀點探討ICTSs在設計上的概念性原則。 After the convergence of computer and telecommunication technologies, information-communication technological systems (ICTSs) have played pivotal roles in mediating human interactions. ICTSs not only serve as communication conduits but also constitute communicative environments for users. Design choices therefore directly affect the effectiveness and usefulness of ICTSs. Drawing upon concepts in Giddens's structuration theory, this paper proposes a conceptual framework to illustrate how ICTS design processes, as recursively structurational processes, are enabled as well as constrained by social rules and resources. System designers should consider not only technical feasibilities but also user feedback as well as social, cultural, political and economic factors in affecting ICTS adoptions and uses.