淡江大學機構典藏:Item 987654321/37128
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    Title: On automatic actions retrieval of martial arts
    Authors: Shih, Timothy K.;Wang, Ching-sheng;Chiu, Yuan-kai;Hsin, Yi-tsou;Huang, Chun-hong
    Contributors: 淡江大學資訊工程學系
    Keywords: VRML, animation;automatic action retrieval;virtual reality;martial art
    Date: 2004-06-27
    Issue Date: 2010-04-15 10:22:38 (UTC+8)
    Publisher: N.Y.: Institute of Electrical and Electronic Engineers (IEEE)
    Abstract: Martial art actions can be represented via VRML animations or extracted by video tracking. We propose an action retrieval method, which allows users to retrieve similar martial art actions. The mechanism is based on a similarity function that compares animation tracks. A representation of the human skeleton includes head, knee, elbow, wrist, etc and further aggregates important features in martial art actions. Different weights are dynamically calculated according to motion sensitivity of feature points. As a result, the system can automatically retrieve similar martial art actions. The results are tested by a professional kung fu master with good satisfaction.
    Relation: Multimedia and Expo, 2004. ICME '04. 2004 IEEE International Conference on (Volume:1 ), pp.281-284
    DOI: 10.1109/ICME.2004.1394180
    Appears in Collections:[Graduate Institute & Department of Computer Science and Information Engineering] Proceeding

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