English  |  正體中文  |  简体中文  |  全文筆數/總筆數 : 62822/95882 (66%)
造訪人次 : 4027519      線上人數 : 1177
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋
    請使用永久網址來引用或連結此文件: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/34761


    題名: 都市遊戲 : 城市開放文本下的認知行動與邊界鬆動
    其他題名: Urban gaming : cognitive operation and boundary dissolution in the city's open text
    作者: 林佳圻;Lin, Chia-chi
    貢獻者: 淡江大學建築學系碩士班
    康旻杰;Kang, Ming-jay
    關鍵詞: 都市遊戲;文化地景;認同;開放文本;urban gaming;cultural landscape;identity;open text
    日期: 2006
    上傳時間: 2010-01-11 05:35:04 (UTC+8)
    摘要: 就現代都市情境下的地方而言,很難忽視眾多不斷穿越邊界的逾越與流動,都市的社會性邊界一方面定義了不同亞文化帶的領域特質,另方面卻轉而在模糊曖昧的交界處,開放地方的多元想像。因而,現代都市性始終暗示多元包容,抗拒保守反動。都市遊戲作為一種反反動的思考地方方式,嘗試在探索與冒險的過程中鬆動既定意識型態,顛覆內向封閉且具排他性的領域劃設。遊戲中,差異的主體不期而遇,由城市的表象符號尋覓線索,其間交織個別與集體記憶、真實及虛構場景,無論正讀、偏讀、或誤讀,因操控機制並非專斷,城市之地景敘事得以不斷繁衍開展。地方成為路徑而非根源,主體與城市間相互呈現動態連結關係,持續進行並更新地方的認知行動,在深化認同政治的同時解構認同邊界。

    台北公館地區聚集大量獨立書店、人文咖啡館、地下音樂空間(live house)、教會、及非政府組織(NGOs),這些秉持各自理念,長期在地努力經營特定議題的認同空間,跳脫公館原有予人之夜市與交通轉運站的刻板印象,凸顯了多元異質的文化地景面貌,卻也因此在住宅區的土地使用下暗藏許多摩擦衝突的可能。2005年「溫羅汀」聯盟成立,以溫州街、羅斯福路、及汀州路延伸的街巷範疇匯聚色彩斑斕的獨立空間,希望在保有各自獨特差異性的前提下,發展一個相互關聯彼此撐持的網絡。但這些複雜的認同差異,在現今連鎖性資本壟斷的城市結構下並未如期待般成為多樣性活力的來源,反而在特殊事件中激化了原有認同介面的衝突。

    本論文以溫羅汀為設計操作地點,企圖透過都市遊戲建構多重的動態遊戲路徑,提供各差異社群重新解讀彼此的機會。遊戲進行中,原本穩定運作的城市符碼系統面臨挑戰及暫時性的干擾,卻同時釋放出原本隱匿的符碼以持續更新既定的符號世界。組織過的遊戲路徑所發現的尋常事物被賦予了新意義,但可感知之邊界及城市敘事卻被瓦解再重新編織。此新的地方意識並未配套完美解答或最終結局,但它確實充滿設計者的個人價值觀及企圖。期待因遊戲本身的樂趣及知性挑戰能吸納更多由各城市角落加入的主體參與,甚至包含虛擬世界的參與者,共同探索現代都市性及溫羅汀作為台北城市一獨特開放地方之不可取代性的意義。
    The concept of place, under modern urban conditions, is unlikely to ignore the phenomena of multiple cross-boundary transgressions and flows. The social boundaries of a city, on one hand, define the territorial characteristics of different sub-cultural areas; yet in the meanwhile open up a variety of place imaginations at the fuzzy and ambiguous interfaces. Therefore, modern urbanity always implies diversity and tolerance, but resists conservation and counter-reform. Urban gaming, as a counter “counter-reform” mode of place conceptualization, attempts to dissolve set ideologies in the course of exploration and adventure, and to undermine the close-end territorial demarcation of exclusive nature. While playing, different urban subjects encounter each other unexpectedly, and seek for clues from the city’s apparent semiotics. Individual and collective memories intertwine in the real and virtual scenes of the urban gaming – however the text may be correctly read, or distorted, or misinterpreted, as long as the control mechanism is not dogmatic in the designed games, the landscape narratives of the city can thereby unfold and propagate. Place becomes the route rather than the root. Cultural subjects develop dynamic social-spatial relationships with the city, and continue to proceed and re-envision the cognitive actions of the place, and deconstruct the identity boundaries alongside deepening identity politics.
    The gong-guan area of Taipei has seen the influx of many independent bookstores, idiosyncratic coffee-shops, underground live-house music venues, religious spaces, and NGOs. These spaces of identity, which strive to maintain strong establishment ideals and stand by specific social issues locally, escape the stereotypical images of Gong-guan’s night-market and transportation system and manifest its cultural landscape traits of diversity and heterogeneity.
    Yet the undercurrent of the colorful landscape largely incorporated in the residential zoning also lies the possibility of many conflicts and contradictions. In 2005, the Wing-Raw-Den Association was established to build up a network of multi-faceted independent venues and spaces within the spatial boundary marked by Wen-zhou St., Roosevelt Rd., and Ding-zhou St. for mutual support and inter-connection at the premise of keeping individual characteristics and differences. Yet the network of these complex identity differences did not evolve into the source of urban vitality within the structure of a franchised and capitalism-monopolized city as expected, on the contrary, some special events of Wing-Raw-Den even witnessed agitated confrontation at the extant interfaces of identity politics.
    This thesis employs the mode of urban gaming in the context of Wing-Raw-Den as a cultural landscape for design operation, and creates multiple layers of gaming routes to provide new opportunities of re-interpretation between differentiated individuals and social sub-groups. In the designated games, the stable coding system of the city is challenged and temporarily interrupted, but they also released hidden and unnoticed codes to revise the semiotic world over and again. The ordinary objects were found and infused with new meanings through organized gaming routes, while the perceptible boundaries and city narratives were broken down and reassembled. This new consciousness of place dose not come with a package of right answers and close ends, but it is loaded with personal values based on the designer’s own agenda. It is hoped that the fun and intricacy of urban gaming will draw in more participants from all corners of the city, including the virtual world, to fumble the meaning of modern urbanity and the irreplaceable nature of Wing-Raw-Den as a place of openness in the city of Taipei.
    顯示於類別:[建築學系暨研究所] 學位論文

    文件中的檔案:

    檔案 大小格式瀏覽次數
    0KbUnknown399檢視/開啟

    在機構典藏中所有的資料項目都受到原著作權保護.

    TAIR相關文章

    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - 回饋