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    Title: 數位模擬自然紋理於建築設計的過程
    Other Titles: Encoding natural patterns into architecture
    Authors: 江青澤;Jiang, Ching-tse
    Contributors: 淡江大學建築學系碩士班
    陳珍誠;Chen, Chen-cheng;宋立文;Sung, Li-wen
    Keywords: 腳本;衍生;自然紋理;有機紋理;生長規則;参數化設計;程式語言;演算法模擬;Script;Generative;Natural Pattern;Organic Pattern;Growing rule
    Date: 2009
    Issue Date: 2010-01-11 05:34:13 (UTC+8)
    Abstract: 本研究探討在數位時代將自然紋理運用於建築設計的可能;在過去,無論是東方或是西方文化經常運用自然紋理的於設計中,其呈現的方式則往往與當時的建築與科學技術相關。在數位科技發達的今天,建築出現了許多新的技術與繪圖方式,許多方便使用的三維繪圖軟體都出現了能供使用者自行編寫腳本的功能,這使得設計者能夠以腳本執行運算,藉由電腦程式語言之助得以入將衍生的概念帶入建築設計中。

    本論文架構主要分為四個部分,第一部分探討研究者在生活中個人經驗與自然的關係,另一方面從案例分析與相關建築師的介紹描述當代建築在數位時代下的演變與數位工具之間的關係。

    第二部分則是將自然紋理轉化設計模式的操作與實驗,設計主題從金瓜石的廢墟中擷取的六種不同的紋理透過數位工具的協助下進行轉譯與編碼,在整個過程中著重於如何以簡單的規則與關係詮釋自然紋理所提供的訊息,並最後以二維圖像與三維結構呈現結果。而這六種來自廢墟的紋理以自然紋理與有機紋理兩類為主,前者著重於如何再現所見的現象、後者則是著重於生長規則與遭遇限制情況時所呈現參數的改變。每種紋理將以一種主要的規則模式的進行階段性的測試,並從中透過参數化設計方式、電腦程式語言中迴圈與遞規、與演算法來討論如何模擬自然紋理中生長的結構特徵。在此過程中以紋理轉化為主,暫不考慮基地涵構與尺度的正確性,在某個程度上反應了自然紋理的無尺度感。

    第三部分則是從第二部分進行延伸,將模擬生長結構與空間之關聯,之後並以建築設計呈現。最後則是討論經過這樣的設計操作過程後所得到的結論與心得,並且提出後續發展的建議以及相關的議題討論。本研究希望藉由以上的實驗與設計,應用電腦程式語言模擬自然與有機紋理的生長模式,探討數位化設計的可行方向。
    This research focuses on how to apply nature patterns into architecture design in digital generation. It is apparently found that human always inspired from natural patterns and their performances reflect the technologies and science from different periods. Since the digital techniques have been developed significantly there is a wide range of computational drawing tools for architectural design. Interestingly, except general drawing tools there are some 3D computer graphics programs provide the other approach to design by writing the script. The programming language can represent the concept of “generation” in architectural design. Thus, the aim of this research is to explore how the natural patterns can be employed into architectural design in the digital generation.
    This thesis is consisted of four chapters. Firstly, personal experience of nature is discussed, furthermore the evolution of digital architectural design is introduced in order to examine the relationship between design and digital tools.
    In the second chapter, an experiment to translate abstract natural patterns into the practical design process is presented. There are six patterns extracted from the ruins, the found messages are translated and encoded by using digital design tools. The results of this experiment are the logic of the translating processes are represented through the combinations of 2D graphics and 3D structures. These six patterns are divided into two groups, one is the natural patterns which represent local phenomena, and the other is the organic patterns which aim to create growing rules and to respond the parametric variations of the growing limitation. Each pattern has one master rule to operate phases test by the parametric design method and apply the concept of For-Loop and Recursion of the programming language and the algorithm to discuss how to simulate the structure from naturally growing characteristics. This experiment is mainly focused on pattern formation, and the site context and scale are not taken into account, In other words, it somehow reflects the non-scaleness of the nature.
    The third chapter is to simulate the relation between growing structure and spaces, moreover, the relationships are translated into the architectural design. The final stage is to discuss and conclude the experimental results and give the possibilities for further studies related to the simulation of natural patterns and its growing rules through programming language in architectural design.
    Appears in Collections:[建築學系暨研究所] 學位論文

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