第三部分則是從第二部分進行延伸,將模擬生長結構與空間之關聯,之後並以建築設計呈現。最後則是討論經過這樣的設計操作過程後所得到的結論與心得,並且提出後續發展的建議以及相關的議題討論。本研究希望藉由以上的實驗與設計,應用電腦程式語言模擬自然與有機紋理的生長模式,探討數位化設計的可行方向。 This research focuses on how to apply nature patterns into architecture design in digital generation. It is apparently found that human always inspired from natural patterns and their performances reflect the technologies and science from different periods. Since the digital techniques have been developed significantly there is a wide range of computational drawing tools for architectural design. Interestingly, except general drawing tools there are some 3D computer graphics programs provide the other approach to design by writing the script. The programming language can represent the concept of “generation” in architectural design. Thus, the aim of this research is to explore how the natural patterns can be employed into architectural design in the digital generation. This thesis is consisted of four chapters. Firstly, personal experience of nature is discussed, furthermore the evolution of digital architectural design is introduced in order to examine the relationship between design and digital tools. In the second chapter, an experiment to translate abstract natural patterns into the practical design process is presented. There are six patterns extracted from the ruins, the found messages are translated and encoded by using digital design tools. The results of this experiment are the logic of the translating processes are represented through the combinations of 2D graphics and 3D structures. These six patterns are divided into two groups, one is the natural patterns which represent local phenomena, and the other is the organic patterns which aim to create growing rules and to respond the parametric variations of the growing limitation. Each pattern has one master rule to operate phases test by the parametric design method and apply the concept of For-Loop and Recursion of the programming language and the algorithm to discuss how to simulate the structure from naturally growing characteristics. This experiment is mainly focused on pattern formation, and the site context and scale are not taken into account, In other words, it somehow reflects the non-scaleness of the nature. The third chapter is to simulate the relation between growing structure and spaces, moreover, the relationships are translated into the architectural design. The final stage is to discuss and conclude the experimental results and give the possibilities for further studies related to the simulation of natural patterns and its growing rules through programming language in architectural design.