淡江大學機構典藏:Item 987654321/34065
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    Please use this identifier to cite or link to this item: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/34065


    Title: 以OpenGL建構的3D導覽系統
    Other Titles: A 3D navigation system using OpenGL
    Authors: 向賢偉;Hsiang, Hsien-wei
    Contributors: 淡江大學資訊管理學系碩士班
    廖賀田;Liaw, Heh-tyan
    Keywords: 3D;OpenGL;JOGL;導覽系統;物件導向;3D;OpenGL;JOGL;Navigation System;Object-Oriented
    Date: 2008
    Issue Date: 2010-01-11 04:51:08 (UTC+8)
    Abstract: 本論文比較在Java環境中的3D API。提出使用上的差異,並討論遊戲引擎的相關技術,歸納出物件化製作應該注意的重點。
    論文中實作一個互動式的3D導覽系統,當中使用了不同於Java 3D場景圖結構的方式,實作了包括了基本物件的組成,攝影機物件的架構、外部物件的支援、動作物件與場景結構等,並讓使用者可以進行物件增刪的動作。
    3D APIs under Java environment are compared in this paper. Their difference, as well as related technologies of game engines, are discussed, and some points on object-oriented development are proposed.
    An interactive 3D navigation system is implemented in a manner different to the scene-diagram of Java3D. Our implementation includes the composition of basic objects, the construction of camera objects, the support for external objects, action objects, and structure of scene-diagram. Moreover, users are allowed to add/delete new objects.
    Appears in Collections:[Graduate Institute & Department of Information Management] Thesis

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