淡江大學機構典藏:Item 987654321/33342
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 64191/96979 (66%)
Visitors : 8166075      Online Users : 7455
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/33342


    Title: 數位學習環境中教科書屬性對學習績效之影響
    Other Titles: Effect of textbook attributes and e-learning platform on learning performance
    Authors: 李彩嘉;Lee, Tsai-chia
    Contributors: 淡江大學企業管理學系碩士在職專班
    白滌清;Pai, Ti-ching
    Keywords: 數位學習平台;教科書屬性;學習動機;學習風格;學習績效;e-Learning Platform;Textbook Attributes;Motive of Learning;Learning Stytles;Learning Performance
    Date: 2006
    Issue Date: 2010-01-11 03:56:27 (UTC+8)
    Abstract: 觀察現今的大專教科書產業,教材已不僅囿於紙本教科書,數位學習提供即時互動的教學平台,教學模式具多元化選擇,促使大專教科書出版業者亦須朝向多媒材教材方向編製教科書,力求教科書產品創新。
    本研究之研究目的,即在探討數位學習環境中:教科書屬性、數位學習平台、學習動機、學習風格對學習績效之影響。
    研究範圍界定在國內大學中以數位學習平台輔助教學的商管學類課程曾修習使用數位學習平台輔助教學商管課程的學生為對象,採便利抽樣方式發放問卷。有效問卷總計590份。統計工具方面使用主成分分析、集群分析、迴歸分析、相關分析加以分析之。
    研究結果發現,教科書之內容屬性及出版屬性、對學習績效具顯著影響,教學屬性、實體屬性雖對學習績效無顯著影響,但卻是引發學習者學習動機要因。數位學習平台之學習輔助及學習互動、學習動機對學習績效具顯著影響,其中學習互動與學習動機亦具顯著相關。
    面對這群在聲光特效俱佳的線上3D遊戲成長的e世代,教科書及數位學習平台所傳遞的內容、聲光效果及互動性,是否能因應e世代學習者的期待與需求,是為日後重要的研究方向。
    Observation of the industry of college textbook nowadays, the content of teaching is not confined to paper textbook, however, the digital learning provides simultaneous interaction of the e-learning platform and diversity choices of teaching; consequently, the publishers of college textbook have to compile the textbook toward multi-media to pursue the innovation.
    The purpose of this research is to study the impact on learning performance to textbook attributes, e-learning platform, motive of learning, and learning styles. Therefore, the learning obstacle of the learners can be overcome and produce the true value and right textbooks for learners.
    The range of this research was set on the courses of business management with assistance of e-learning platform, so the choice of people of this research was the students who took the courses of business management—to give the questionaire to them at convenience sampling. The sample size is 590. The percentage of receiving was 76.47%. Statistical analysis used principal component analysis, group analysis, regression analysis, and correlation analysis to analyze.
    The result of research showed the textbook attributes and publishing attribute had tremendous influence on the effect of learning. The solid attribute didn’t have much influence on learning effect, but the motive of learning did. Learning assistance, interactive learning and the motive of learning of e-learning platform had obvious influence on learning effect, moreover, the interactive learning and the motive of learning are highly related.
    It is the essential way of research in the future — can the content, visual and sound effect and interaction that the textbooks and the e-learning platform want to transmit satisfy the e-generation learners’ expectation and needs who grow up with both good visual and sound effect of on-line 3D games?
    Appears in Collections:[Graduate Institute & Department of Business Administration] Thesis

    Files in This Item:

    File SizeFormat
    0KbUnknown357View/Open

    All items in 機構典藏 are protected by copyright, with all rights reserved.


    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - Feedback