研究結果發現數位遊戲式模擬教材雖在測驗總得分上未能達到顯著差異,但確實能提升大學生在商店經營管理問題解決之「問題解索策略」的學習成效;同時透過問卷結果得知,受試學生肯定此種教材有助於學習與提高學習興趣,並對於運用此類數位遊戲式模擬教材於課堂上也都持正面支持的態度。本研究結果除可做為後續研究規劃之參考,亦可成為數位遊戲式模擬教材設計之參考。 In addition to the entertainment use, the digital simulation games may also be integrated into the curriculum purely to provide the opportunity of practices for students. Recently, the application of games on education receives the affirmation. Therefore, in order to promote students’ learning effectiveness, this research attempts to apply the digital game-based simulation courseware to the study of university operation management. One-group pretest-posttest design method was adopted in this study. The “MacDonald’s Video Game” as digital game-based simulation material was selected for this research. 130 freshmen were selected for the examination through “purposive sampling.” In order to understand the differences of the college students before and after using the digital game-based simulation courseware, “the operation management problem solving test” was created, as well as for understanding students’ feeling toward the digital game-based simulation courseware, a five scales Likert-type questionnaire was built.
After the result analyzing, the data showed no significant difference between the variation of digital game-based simulation courseware and the total test score. Moreover, the digital game-based simulation courseware can truly promote the learning efftiveness of “domain-dependent problem-solving strategies” in the operation management of college students. Simultaneously, the results of questionnaire demonstrated that the subjects approved this kind of teaching material, which is conducive toward learning and learning interests. Subjects also showed the positive attitude about utilizing this digital game-based simulation courseware to class. These results can provide references for the following researches, as well as for the design of the sort of digital game-based simulation courseware.