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|Other Titles: ||A study on the educational efforts of the "Three Kingdoms Romance X"|
|Authors: ||杜信彰;Tu, Hsin-chang|
|Keywords: ||電玩;多媒體特性;教育功能;歷史認知能力;三國志;Video games;characters of multimedia;educational functions;understanding history;Romance of Three Kingdoms;テレビゲーム;マルチメディア特性;教育効果;歴史の認知能力;三国志|
|Issue Date: ||2010-01-10 23:56:14 (UTC+8)|
Video games are one of the recreation activities most prevalent among the young people nowadays.And it is the one parents do not want their children to get in touch with most because they think that the contents in the video games might affect young people and cause aberration and violence in their words and deeds.However,video games are not the only one containing violence among those entertainment media young people can get in contact with in their everyday lives.TV shows, Internet,animation and comic books contain the plots of violence as well.I,the writer,think that video games can become the recreation activity having positive educational functions with the different choices among the video game software that contains contents diverse;as a result,I chose “Romance of Three Kingdoms X”,the simulation game of historical strategy developed by Koei,as the subject matter,researching the accuracy investigation made on the history of the three kingdoms and the way of expression used in this video game with the instruction of professor Yao-Hui Ma to make sure if such a video game to which historical subject matter was applied could raise the ability of young people playing video games in understanding history.
In the aspect of the research made before,it was generally divided into two parts,sociology and social psychology,to look at the related researches and results of the video game issues.We concisely introduced the evolution and setting of the serial games of “Romance of Three Kingdoms X”,making a comparison between the historical events set in the subject matter and the authorized history at the end.We found that the historical events put in Romance of Three Kingdoms X had 70% according with The History of the Three Kingdoms by Chen Shou,and the other part of 30% did not accord with the documentation.But,the young people playing video games can deeply understand the years of the historical events happening,the related figures,the processes and the outcomes through the process of playing,reaching a conclusion that can exactly raise the ability of young people in understanding history with the video games containing the characters of multimedia,which provide virtual experience of active participation with animation,pictures and music.
|Appears in Collections:||[日本研究所] 學位論文|
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