The focus of this study is to design friendly interface for users to interact successfully in a Quick-Time VR Image-Based Environment. Two imaged based Quick-Time Virtual Reality Software were evaluated to see what interface design principles were implemented in relation to current virtual environment. Major problems found in the evaluation were (1) ambiguous perceptual pointer, (2) misplace of map indicator, (3) inappropriate metaphor design and (4) inadequate movement in panoramic movies.
Relation:
International journal of instructional media 29(3), pp.337-344