English  |  正體中文  |  简体中文  |  Items with full text/Total items : 64191/96979 (66%)
Visitors : 8508046      Online Users : 8178
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/126971


    Title: Implementation effect of integrating cooperative inquiry into blended learning: analysis of students’ goal setting, task value, and well-being.
    Authors: Huang, Ju-Chieh
    Date: 2023-04
    Issue Date: 2025-03-20 09:33:20 (UTC+8)
    Abstract: This research integrated cooperative inquiry strategies to implement blended learning and analyzes the learning effects based on the perspectives of goal setting theory and well-being theory. Blended learning combines the advantages of classroom teaching and online learning and enables students to review material to further their understanding. Cooperative inquiry, a key skill in modern life, involves collaboratively identifying feasible solutions to a problem. It enhances learning motivation and effectiveness through mutual assistance and support. In this study, a blended learning intervention (of cooperative inquiry learning and online learning) and a tradition lecture curriculum were implemented for an educational statistics course at a college of education to investigate the relationships between students’ goal setting, task value, and well-being. In total, 30 and 22 postgraduates were assigned to the quasi-experimental and control groups, respectively. Data were evaluated using Hotelling’s T², analysis of covariance, and multiple regression. After the blended learning intervention, the students demonstrated significant improvements in some dimensions of the three variables. Furthermore, goal setting and task value contributed critically to student well-being.
    Relation: Interactive Learning Environments, 32(8), 頁4703–4718.
    DOI: 10.1080/10494820.2023.2205896
    Appears in Collections:[教育與未來設計學系] 期刊論文

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML11View/Open

    All items in 機構典藏 are protected by copyright, with all rights reserved.


    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - Feedback