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    题名: A study of 3D Strike-Zone Design and Its Track Based on Kinect v2
    作者: Ching-Tang Hsieh, Li-Ming Chen, Ku-Chen Huang, Meng-Shiuan Pan, Hsing-Che Liou
    关键词: Kinect;3D K-Zone;Baseball
    日期: 2016-06
    上传时间: 2021-02-24 12:13:49 (UTC+8)
    出版者: Atlantis Press
    摘要: An increasing number of researchers have begun to use depth sensors in their studies due to the drop in sensor prices in recent years. In computer vision, depth provides a wider range of useful information. In sports, baseball and softball pitchers are typically unable to self-evaluate their throw quality when practicing in the bullpen, and umpires are mostly unavailable to evaluate their throw quality. In this context, the present study proposed a 3D strike zone system based on the Kinect v2. The system was able to determine ball speed and throw quality. Recordings were then exported into a visual ball trajectory image including a 3D K-Zone, which can service as a reference for pitchers.
    關聯: Proceedings of the 2016 6th International Conference on Machinery, Materials, Environment, Biotechnology and Computer
    DOI: 10.2991/mmebc-16.2016.111
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