淡江大學機構典藏:Item 987654321/114795
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    Title: 基於影像技術之棋藝機器人設計
    Other Titles: Design of an entertainment robot based on image processing approach
    Authors: 蘇建銘;Su, Chien-Min
    Contributors: 淡江大學電機工程學系碩士班
    許駿飛;Hsu, Chun-Fei
    Keywords: 娛樂機器人;垂直式;水平式;影像辨識;遊戲人工智慧;entertainment robot;vertical style;horizontal style;Image recognition;game artificial intelligence
    Date: 2017
    Issue Date: 2018-08-03 15:04:18 (UTC+8)
    Abstract: 本論文提出了兩款四子棋機器人,分別為垂直式與水平式兩種不同的玩法,在設計上均使用了Raspberry Pi 3開發板與TM4C123GXL開發板,分別來做影像辨識以及遊戲人工智慧演算法等工作,並搭配網路攝影機、步進馬達、RC伺服馬達以及極限開關等工具來賦予機器人視覺以及執行下棋動作的能力。為了驗證所設計的兩款四子棋機器人成果,本論文提出合適的遊戲人工智慧演算法,讓機器人利用影像辨識模組去辨別玩家的下棋位置後,可以依據現有的棋盤狀況思考勝率最大的棋步,使機器人方的棋局保持優勢,同時讓玩家的棋局處於劣勢,藉此達到雙方互相對弈之娛樂效果。經由實驗結果可以發現,本論文所設計的遊戲人工智慧演算法能夠與玩家互相對弈,達到良好的消遣娛樂效果。
    This thesis presents two connect-four robots which are vertical style and horizontal style respectively. Both of them use Raspberry Pi 3 LaunchPad and TM4C123GXL LaunchPad in the design. One launchpad is used to achieve image recognition module and the other one is used to implement the game artificial intelligence. They also use some tools like webcams, stepper motors, RC servo motors and limit switches to give the robot vision and the ability of placing a piece. In order to verify the effectiveness of the development interactive entertainment robot, this thesis designs two different connect-four games. With the game artificial intelligence, the robot use the image recognition module to recognize the player’s piece position and then thinking the maximum winning percentage in accordance with the board status. From the real-time result, it shows that the two connect-four robots can play with a player to achieve the effect of entertainment.
    Appears in Collections:[Graduate Institute & Department of Electrical Engineering] Thesis

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