淡江大學機構典藏:Item 987654321/114780
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 62805/95882 (66%)
Visitors : 3988745      Online Users : 583
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/114780


    Title: 基於ROS之足球機器人的模糊行為決策設計
    Other Titles: ROS-based fuzzy behavior decision design for soccer robot
    Authors: 黃聖博;Huang, Sheng-Po
    Contributors: 淡江大學電機工程學系碩士班
    李世安;Li, Shih-An
    Keywords: 機器人作業系統;足球機器人;行為決策;模糊分類器;Gazebo模擬器;Robot Operating System;ROS;Soccer Robot;Behavior Decision;Fuzzy Classifier;Gazebo Simulator
    Date: 2017
    Issue Date: 2018-08-03 15:03:51 (UTC+8)
    Abstract: 本論文提出一機器人模糊行為決策系統來解決機器人的二元策略樹之判斷方法。使用模糊行為決策系統來取代二元樹的策略判斷,可以讓策略端在做決策時能更圓滑、有彈性,並且提高足球機器人進攻的效率。本論文以FIRA(Federation of International Robot-soccer Association)中RoboSot組的足球機器人競賽為研究平台。本論文將足球機器人模糊行為決策系統實現於ROS(Robot Operation System)內的Gazebo模擬器,並設計四種足球機器人的進攻策略,讓我方機器人能在進攻時,可以躲避敵方機器人,降低被抄球的機率。此四種策略配合本論文提出之模糊行為決策系統,將場地資訊輸入到模糊分類器內運算後會決定出在機器人目前的狀態下最佳的進攻策略。在最後的實驗結果中,本論文將有使用模糊行為決策系統與只使用有限狀態機之行為決策系統及使用單一策略之系統進行對戰。除此之外也將此系統使用在實際機器人中。從對戰結果可證實本方法能使機器人更貼近專家之想法,並增加足球比賽的勝率。
    This paper proposes a behavior decision fuzzy system to solve the behavior decision based on binary tree method. Using behavior decision fuzzy system to replace binary tree can make the behavior decision smoother and flexible in strategy side, also improve the efficiency when soccer robot is attacking. This paper is based on middle-size robots with the competition of FIRA (Federation of International Robot-soccer Association) RoboSot. Moreover, this study implement the behavior decision fuzzy system in Robot Operating System (ROS) and Gazebo simulator. We design four attack strategies in this behavior decision fuzzy system, so that our robot can avoid opponent and reduce the probability of steals by opponent when robot is attacking. Using these strategies and inputting the information of the soccer field to the behavior decision fuzzy system will determine the optimal attack strategy which in present situation. In the experimental results, we execute the program which is using behavior decision fuzzy system to battle with using finite state machine (FSM) system and four strategies respectively. In addition, we also use in the actual robot and playing on real competition. From the results of the battle, we can prove this system let behavior closer to the thinking of experts and increase the winning percentage of soccer game.
    Appears in Collections:[Graduate Institute & Department of Electrical Engineering] Thesis

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML166View/Open

    All items in 機構典藏 are protected by copyright, with all rights reserved.


    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - Feedback