在中國大陸,只要非銀行業者經營支付系統,通稱為第三方支付。然而台灣因為監管及法令關係,將第三方支付、電子支付機構、電子票證分成三個不同的體系。本論文採用質化研究方法,同時,利用個案研討之方式,設計問卷並進行實地訪談,以增加本論文之實用性。研究目的分為三項,第一為探討第三方支付與電子支付機構之差異,第二為了解台灣遊戲業主為何選擇發展第三方支付,第三為討論遊戲公司經營電子支付機構之現況。 In 2016, the game player reached 8.13 million people in Taiwan, the on-line game output value rapidly increase. However, the market seems promise well but it actually facing increasingly fierce competition and profit gradually narrowed. To establish their market, they do everything in its power to stimulate enterprise diversification. With the advantages of numerous game members and the experience of operating Money flow, the on-line game operators active investing The Electronic Payment Institutions.
In china, the non-bank financial institutions operate payment system, are generally called Third-Party Payment. However, due to the regulations in Taiwan, divided Third-Party Payment, The Electronic Payment Institutions, The Electronic Stored Value Cards into three different systems. The paper adopted qualitative research methods and design questionnaires and conduct field interviews to increase practicality of the paper. The purpose of the study is divided into three points, the first is to discuss the difference between The third-party payment and the The Electronic Payment Institutions, the second is to investigate why the Taiwan on-line game companies choose to develop The Electronic Payment Institution, the third is to find out the current situation in The Electronic Payment Institutions market in Taiwan.