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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/114021

    Title: 均一教育平台融入小組遊戲競賽進行國中數學補救教學之研究 : 以等差數列為例
    Other Titles: A study of a junior high school remadial math program integrating Junyi Academy into group competition and games : a case study on arithmetic progression
    Authors: 張志豪;Chang, Chin-Hao
    Contributors: 淡江大學課程與教學研究所碩士在職專班
    黃儒傑;Huang, Ju-chieh
    Keywords: 均一教育平台;數位學習;小組遊戲競賽;補救教學;Junyi Academy;Digital Learning;group competition;Remedial Teaching
    Date: 2017
    Issue Date: 2018-08-03 14:39:05 (UTC+8)
    Abstract: 本研究之目的為探討以均一教育平台教學影片融入小組遊戲競賽進行補救教學,於學習成就與學習態度之影響。
    The present study aims to explore how the remedial teaching that integrates video watching provided by Junyi Academy into group competition and games affects learners’ performance and their learning attitudes.
    The target participants were the eighth graders in a junior high school in New Taipei City whose average performances in mathematics were at the bottom 25% in their classes. After the collection of parents’ agreements, 12 remained in the study. Four of the participants were assigned in the experimental group and eight in the con-trol. The participants in the experimental group were required to watch a video from Junyi Academy and then participated in a group competition assessing related concepts whereas the control group listened to the researcher’s lecture only. Both the experi-mental and the control took learning attitude tests before and after the instructional ex-periments.
    The data collected from the pre- and post-tests of the two groups were ana-lyzed with paired-sample t test. With the results plus classroom observation and inter-view, the following conclusions were drawn:
    1.The difference in learners’ attitudes toward math learning is significant after the learners they receive the instructional experiment.
    2.The difference revealed from the learners’ math achievement tests does not reach a significant level after the learners receive the instructional experiment.
    3.The badge system of Junyi Academy inspires low achievers.
    4.Low achievers come to be more familiar with math formula through games.
    Appears in Collections:[Master's Program, Graduate Institute of Curriculum and Instruction] Thesis

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