Ministry of Education, R.O.C., determines the major purposes of the Grade 1-9 Curriculum are to encourage students to be more curious about knowledge, actively learn knowledge and solve their problems in their daily life by the knowledge which they learned. However, the literatures found that the learning motivations of senior high school students in Taiwan are due to examination rather than self-controlled learning; with the influence of the 12-year basic education, students with low learning motivations and teachers should face the teaching difficulties together. With the advance of technology in recent years, there are more cases of applying virtual reality to teaching. There are also a lot of wearable equipment and mobile carriers integrated with the teaching environments. Thus, the study will investigate whether the leaning motivations and learning performance of students can be improved by combining 3D helmet, tablet computer with physical virtual laboratory.
Currently, the technology of 3D helmet is highly developed; the feature of 3D helmet is that it can make people be enmeshed into virtual world. The products, systems or software can save the time of manpower training and effectively better the performance, efficiency and the overall satisfaction by means of assessment and modification. Ministry of Education, R.O.C., has promoted the mobile learning scheme for elementary schools, junior high schools and senior high schools from 2013, so tablet computers have been comprehensively applied to elementary schools and junior high schools.
The targets of the study are 10 eighth-grade junior high school students of one junior high school in Taipei City, and they never learn the unit “Magnetic field of current-carrying wire”; the study adopts “3D interactive physics virtual laboratory – Experiment of magnetic field of current-carrying wire of Chapter - senior high school mechanics experiment” developed by Shyu, Hsin-Yih and Chou, Yu-Hur (2015) as the test software of the study. The study tools include HTC VIVE, ASUS tablet computer, VR/tablet computer check list, user experience questionnaire, knowledge pre-test, post-test and interview summary. By the assessment and data collection of the three stages, the operation of working tasks, usage performance questionnaire and knowledge pre-test and post-test, the study investigates and compares the usage performance of the junior high school students using the combination of the 3D helmet, the tablet computer and the physical virtual laboratory.
The result of the study shows that the operation efficiency of the students using the 3D helmet in the physical virtual laboratory is better than that of the students using the tablet computer in the physical virtual laboratory; the questionnaire analysis result shows that the students using the 3D helmet have higher overall feelings than the students using the tablet computer. However, regarding the learning performance, the two groups have not obvious difference. The study finds that using different carriers will not influence the learning performance of the students; however, the fluency and the feeling during the operation process will influence the overall evaluation of the product. The result of the study can be provided for the reference of the design of physical experiments combining virtual reality with wearable equipment in the future.