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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/113076

    Title: Serious Play: Transforming Futures Thinking Through Game-Based Curriculum Design
    Authors: Chen, Kuo-Hua;Jeanne Hoffman
    Keywords: Gaming;Gamification;Images of the future;Collaborative working style;CLA, Futures triangle;Postnormal;Futures wheel;World café
    Date: 2017-12-29
    Issue Date: 2018-04-12 12:10:49 (UTC+8)
    Publisher: Tamkang University
    Abstract: This article gives a description of how gamification is being used to redesign the futures core curriculum at Tamkang University. Eight game-based activities have been developed and delivered during the 2017 school year are explained. Over 600 students have participated in some or all of the games described in this article. Gaming and gamification is a relatively new way of engaging students of futures studies, and it has been found to be an effective way to enhance students’ learning.
    Relation: Journal of Futures Studies 22(2), p.41-60
    DOI: 10.6531/JFS.2017.22(2).A41
    Appears in Collections:[Master's Program, Graduate Institute of Futures Studies] Journal Article

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