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    Please use this identifier to cite or link to this item: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/112726


    Title: Using augmented reality to support a software editing course for college students
    Authors: Wang, Y. H.
    Keywords: Game-based learning;Game design and development;Learning modes
    Date: 2019-12-04
    Issue Date: 2018-03-02 12:11:01 (UTC+8)
    Abstract: This study aims to extend the learning advantages of game-based learning from formal education to informal learning, and to develop a role-playing game (RPG) to help students familiarize themselves with a new school. Several game elements and principles were considered during the design stage, and the tasks were embedded into a macro-context to simulate a virtual campus. A total of 110 junior high school students participated in the experiment, playing the game via two modes, single and peer mode. Overall, the findings showed that most students gave positive feedback on the game design regarding the dimensions of playability, usability, challenge, and gamefulness. Besides, the learners who used the single mode performed better on the post-tests than those who used peer mode. Despite learners in peer mode engaging in discussion and interaction during gameplay, without appropriate collaborative guidance, they may not have been able to achieve the expected learning goals. The study concludes that participation in the game activity captivated the students’ learning attention and helped them learn in a more enjoyable way. Furthermore, the use of RPG in informal learning provided the students with opportunities to be exposed to an authentic campus, making it a good way to trigger effective learning through applying learned knowledge to solve the problems in the game. Future research work is also discussed.
    Relation: Journal of Computer Assisted Learning 33(5), p.532–546
    DOI: 10.1007/s11423-019-09726-8
    Appears in Collections:[教育科技學系暨研究所] 期刊論文

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