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    Title: 「戲」說未來 : 未來思考活動的遊戲化
    Other Titles: Play to the futures : the gamification for future thinking activity
    Authors: 林青岳;Lin, Ching-Yue
    Contributors: 淡江大學未來學研究所碩士班
    宋玫玫;Song, Mei Mei
    Keywords: 未來學;遊戲化;遊戲設計;故事情節;願景;futures studies;Gamification;game design;Story plot;vision
    Date: 2016
    Issue Date: 2017-08-24 23:59:21 (UTC+8)
    Abstract: 遊戲的概念被廣泛使用在各領域,遊戲化是近年熱門的話題。本研究試圖融合遊戲化特質與未來學的概念,去發展出具有遊戲化概念的未來學桌上遊戲。寄望透過兩者的結合達到:
    一、將未來學的基本概念融入桌上遊戲,引發思考未來的動機。
    二、讓未來學桌上遊戲成為想像未來的媒介。
    三、利用遊戲的特點讓人更容易接觸或上手。
    四、實際創作一款具有未來學概念的桌上遊戲。
    本研究以設計應用的角度出發,經過文獻探討、雛型方法、實作測試、最後用半結構式訪談法從玩家回饋來強化設計的完整結構。
    Gamification has become a well-known topic and been used in various field in recent years. In order to develop a futures studies’s board game which contain the concept of gamification, this research attempt to combine the characteristics of gamification with the concept of futures studies. Therefore, this research tries to achieve:
    1.Encourage the motivation of futures thinking by combine the basic concept of futures studies into board game;
    2.To make futures studies’s board game becomes an instrument of futures thinking;
    3.To simplify futures thinking by using the concept of game;
    4.Actualize a board game which contain both concepts of gamification and futures studies.
    Based on the perspective of applicability, this research goes through literature review, prototype method, experiment and semi structured interviews. With the feedbacks from the interviewees, the completeness of game design has been ensured.
    Appears in Collections:[未來學研究所] 學位論文

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