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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/111652

    Title: 探討課堂遊戲對大學生合作問題解決能力影響之個案研究
    Other Titles: A case study of using educational games in class to influence college student collaborative problem solving
    Authors: 王思捷;Wang, Szu-Chieh
    Contributors: 淡江大學教育科技學系碩士班
    沈俊毅;Shen, Chun-Yi
    Keywords: 遊戲式學習;課堂遊戲;合作問題解決能力;Game-based Learning;Class Game;Collaborative Problem Solving ability
    Date: 2016
    Issue Date: 2017-08-24 23:58:52 (UTC+8)
    Abstract: 在資訊化社會快速的變化下,接收與傳播的資訊比起以往更為廣泛及快速,會衍生出許多不同的問題,而且這些問題卻無標準答案可供解答,或是這些問題其實有多種解答。因此,決定出一個適合的答案需要整個團隊彼此互相討論。問題解決在教育過程中便被視為主要的解決目標之一,國際學生能力評量計劃在2015年的評量方式中,更增加測驗了學生的「合作式問題解決能力」。所以,除了原本的課堂講授,配合遊戲的使用,以提升學習者的合作問題解決能力。
    In the rapid changes in the information society, reception and dissemination of information more widely and quickly than ever before.so it will be derived from many different problems. And no have the standard answer for these problems, or these problems are a variety of answers. Therefore, decide an appropriate answer to the whole team needs to discuss with each other. Problem-solving will be considered as one of the main objectives to solve in the educational process. PISA assessment mode in 2015 to Increase to test students “collaborative problem-solving skills”. So, in addition the original classroom teaching, use with the game-based learning. To enhance the learner''s ability of collaborative problem-solving.
    In this study, use Class Games way to implement the interface design in university courses. Course using "classroom games" designed Activity as cultivating cooperative problem solving. This research object is Educational Technology Department of New Taipei Tamkang University sophomore. With three-week total of 7 experimental teaching lesson. Studies designed to interface design course content do combine.
    Total have four different Class Games. Game type focus on collaborative problem-solving skills to enhance. Before teaching invited experts and scholars to do evaluation for Games. Using the case study method to teaching, observation and interviews in the teaching field. To know the effectiveness of teaching.
    At last, information obtained in this study can be observed. For cooperative learning and problem solving Course. Group will be adjusted depending on the game content. Also considered to increase the group be in sync and enhance collaborative problem-solving ability is helpful. Provide a reference for future amendments of designing teaching activities
    Appears in Collections:[教育科技學系暨研究所] 學位論文

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